Deck Strategies
Go-Shintai of Life's Origin
A shrine and enchantment-centric deck focused on generating value from shrines and recurring enchantments to create board presence and incremental advantage.
Jared Carthalion
A five-color creature-based deck emphasizing casting multicolored creatures with activated abilities, leveraging mana fixing and synergy to overwhelm opponents.
Cecily, Haunted Mage
A deck focused on card advantage and mana cheating with an emphasis on casting big spells and using enchantments to control and dismantle the board.
Othelm, Sigardian Outcast
A five-color deck utilizing activated abilities and mana acceleration to develop a strong board presence and generate multiple threats.
Tazri, Stalwart Survivor
A deck built around activated abilities of creatures, milling cards to recur creatures with those abilities, and generating value through combo interactions.
Gameplay Insights
- 1
Utilizing Bloom Tender early provided critical mana fixing and ramp enabling five-color spells to be cast smoothly.
- 2
The mass board wipe via Aesi's Predation turned the tide by removing multiple threats while leaving token creatures to fight, forcing opponents to recalibrate their strategies.
- 3
Players leveraged activated abilities heavily, with commanders like Tsri enabling creature recursion and activated ability chains that kept the game dynamic.
- 4
The enchantment recursion engine around Go-Shintai and the planeswalker Cicily helped maintain pressure and card advantage post-boardwipe.
- 5
Attacking early with smaller creatures and spreading damage helped soften opponents before deploying bigger threats.
- 6
The use of companions and mana dorks allowed players to accelerate their game plans and maintain a steady flow of threats and answers.
Notable Cards
Go-Shintai of Life's Origin
Jared Carthalion
Cecily, Haunted Mage
Tazri, Stalwart Survivor
Bloom Tender
Widespread Thieving
Sanctum of Tranquil Light
Summary
The game featured an intense five-color Commander pod with each player piloting a unique five-color deck built around synergies and powerful activated abilities. Early turns focused on setting up mana bases with triomes, fetch lands, and mana dorks like Bloom Tender to enable casting a wide range of spells across all colors. The players developed their boards with versatile creatures and enchantments, including key commanders and companions that synergized with their deck strategies. A pivotal moment came when one player cast a mass board wipe with a card that created tokens and initiated fights between creatures, significantly resetting the board state and shifting momentum. Despite the wipe, several players maintained pressure by deploying powerful creatures and planeswalkers, including a key enchantment-focused planeswalker that could tutor and protect enchantments. The game progressed with players carefully balancing board presence and card advantage, setting up for a win via overwhelming board control or combo finishers involving activated abilities and enchantments.