Deck Strategies
The Ninth Doctor
Focused on manipulating upkeeps to draw and exile a significant number of cards, creating a card advantage.
Isperia the Inscrutable
Utilized flying creatures and control elements, including stealing other players' commanders.
Flamewar, Brash Veteran // Flamewar, Streetwise Operative
Focused on a strategy of discarding and drawing cards, using equipment to enhance attack power.
Ria Ivor, Bane of Bladehold
Created a large number of tokens to overwhelm opponents, with a focus on combat damage.
Gameplay Insights
- 1
The theft of Flamewar by Isperia's player was a key turning point, taking a powerful commander out of one player's control and adding it to their own.
- 2
The large number of tokens generated by Ria Ivor's player created a significant threat on the board.
- 3
The Ninth Doctor player's multiple upkeeps allowed them to draw and exile a large number of cards, providing a significant card advantage.
Notable Cards
Thieving Skydiver
Strionic Resonator
Mind Unbound
Summary
The game kicked off with each player deploying their respective commanders: The Ninth Doctor, Isperia the Inscrutable, Flamewar, and Ria Ivor. Flamewar's player focused on a strategy of discarding and drawing cards, leading to an early attack on Max with equipped Blood Forge Battle Axe, generating additional copies of the axe. Isperia capitalized on their flying creatures, while the Ninth Doctor player employed a strategy focused on manipulating upkeeps. The game took a significant turn when Kevin, using Isperia, managed to steal Flamewar using a kicked Thieving Skydiver. Max, playing Ria Ivor, created a massive army of tokens with Ria's ability and Kaa, the Gist Hunter's ability. The end of the game saw a flurry of plays from Ma, who exploited multiple upkeeps with the Ninth Doctor and a Strionic Resonator to draw and exile a large number of cards.