Deck Strategies
Mondrak, Glory Dominus
Token generation and doubling via Mondrak's ability and Helm of the Host equipped to create massive armies of soldiers to overwhelm opponents.
Zopandrel, Hunger Dominus
Exponential growth of creature power and toughness through doubling effects combined with Craterhoof Behemoth to deliver game-ending alpha strikes.
Drivnod, Carnage Dominus
Aristocrats-style deck that exploits Drivnod's doubling of death triggers to maximize value from sacrificing creatures and draining opponents.
Solphim, Mayhem Dominus
Damage doubling deck aiming to quickly finish opponents by doubling non-combat damage sources and using cards like Heartless Hide Suku for exponential damage.
Gameplay Insights
- 1
Equipping Helm of the Host to Mondrak allows creation of non-legendary token copies that double each combat, leading to explosive token multiplication.
- 2
Drivnod's ability to double death triggers synergizes powerfully with sacrifice and aristocrats effects, creating overwhelming value and board control.
- 3
Zopandrel's strategy to double creature stats each combat phase, combined with cards like Unnatural Growth, sets up lethal alpha strikes with Craterhoof Behemoth.
- 4
Solphim's doubling of non-combat damage sources, especially using Heartless Hide Suku, creates a win condition based on overwhelming direct damage.
- 5
Divine Visitation significantly upgrades token production by turning tokens into 4/4 angels, amplifying Mondrak’s token strategy’s threat level.
- 6
Early ramp and thinning of the deck with fetchlands and mana rocks help accelerate the deployment of key combo pieces and board presence.
Notable Cards
Helm of the Host
Craterhoof Behemoth
Divine Visitation
Jadar, Ghoulcaller of Nephalia
Dusk Legion Zealot
Summary
The game features a competitive four-player showdown using the mono-colored Dominus commanders from Phyrexia: Solphim, Mayhem Dominus; Mondrak, Glory Dominus; Drivnod, Carnage Dominus; and Zopandrel, Hunger Dominus. Early turns focus on ramping and establishing board presence, with players deploying mana rocks, token generators, and early creatures. Mondrak's player aims to leverage token doubling combined with Helm of the Host to create overwhelming armies of soldier tokens, attempting to snowball an unstoppable board state. Zopandrel's strategy revolves around exponentially growing creature stats through repeated doubling effects and using Craterhoof Behemoth to deliver lethal alpha strikes. Drivnod's player pilots an Aristocrats build, exploiting double triggers from creature deaths to generate value and drain opponents' life totals. Meanwhile, Solphim focuses on doubling non-combat damage to opponents, using cards like Heartless Hide Suku to inflict massive direct damage, aiming for a quick and brutal finisher. The game features escalating board states as these synergies interplay, with key moments including the deployment of Divine Visitation to upgrade tokens into 4/4 angels, and the acceleration of triggers from death and damage doubling. The winner emerges by successfully executing their deck's combo or overwhelming board presence, demonstrating the power of doubling mechanics in different archetypes.