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Krarkpocalypse [cEDH Gameplay] KRARKASHIMA v DEREVI v KINNAN v TYMNA|HALANA

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    Utilizes coin-flip mechanics to generate Treasure tokens and card advantage, leveraging the randomness of flips to create explosive ramp and draw potential. The deck focuses on chaos and value through repeated coin flips and copying key creatures.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Combines efficient creature-based interaction and tap/untap synergies to control the board and disrupt opponents. Uses creatures like Imperial Recruiter to tutor for key pieces and aims to lock opponents out with counterspells and incremental advantage.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana quickly by exploiting mana dorks and artifact ramp to cast large threats and spells. Kinnan’s ability increases mana production, allowing for big plays and combos that overwhelm opponents with resources.

  • Halana, Kessig Ranger Tymna the Weaver

    Tymna the Weaver / Halana, Kessig Ranger

    A midrange aggressive deck that leverages card draw from combat damage and strong creature synergy, particularly using Bowmaster effects to apply pressure. Relies on efficient creatures and incremental advantage to close out the game.

Gameplay Insights

  • 1

    Seth's Krark/Sakashima deck capitalized on multiple coin flips to generate Treasure tokens, fueling explosive mana and card draw advantages that pressured the table.

  • 2

    Derevi’s player used a combination of creatures and counterspells to maintain board control and disrupt opponents’ key plays, including flashing in Orcish Bowmasters to apply pressure and untap mana sources.

  • 3

    Players frequently utilized Git Probe and Grixis Probe to gather information about opponents’ hands, enabling precise timing of counters and interaction to prevent combos or critical spells from resolving.

  • 4

    Exiling cards from the graveyard with counters and removal was a key tactic to prevent recursive combos and maintain control over the game state.

  • 5

    The interaction between Deflecting Swat and triggered abilities demonstrated the value of flexible instant-speed disruption to turn opponents’ threats against them.

  • 6

    Mana acceleration and fixing through lands like Prismatic Vista and artifacts like Soul Ring and Fellwar Stone were essential for executing multi-color strategies and casting high-impact spells early.

Notable Cards

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Krark, the Thumbless

    Krark, the Thumbless

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

  • Tymna the Weaver

    Tymna the Weaver

  • Halana, Kessig Ranger

    Halana, Kessig Ranger

  • Imperial Recruiter

    Imperial Recruiter

  • Mystic Remora

    Mystic Remora

  • Assassin's Trophy

    Assassin's Trophy

  • Deflecting Swat

    Deflecting Swat

  • Fellwar Stone

    Fellwar Stone

  • Tarnished Citadel

    Tarnished Citadel

  • Prismatic Vista

    Prismatic Vista

  • Strike It Rich

    Strike It Rich

Summary

The game started with a fast-paced setup as each player efficiently deployed their mana ramp and interaction tools. Early plays included casting Sakashima and deploying mana rocks like Sol Ring and Fellwar Stone, while players began to establish their board presence using creatures such as Mystic Remora and Imperial Recruiter. The game quickly escalated into a tense battle of maintaining and disrupting tempo, with players utilizing counterspells, tutors, and other interaction to control the flow. Key moments included Seth’s Krark/Sakashima deck generating multiple Treasure tokens through coin flips, fueling explosive draws and resource accumulation. Significant turning points arose when players successfully locked down opponents’ key spells using counterspells and disruption, including the casting of powerful permanents such as the One Ring and Haywire M. The game also featured multiple uses of Git Probe and Grixis Probe to gain critical information and push advantage, although these were met with timely counters and graveyard exile. The tension peaked with players trying to outmaneuver each other through precise timing of spells and interaction, aiming to trigger win conditions based on overwhelming board control or infinite combos. Ultimately, the game demonstrated a complex interplay of coin flip variance, resource management, and strategic interaction, heavily influenced by Krark’s random coin-flip triggers and Derevi’s board control capabilities.

Description

Can you count how many flips Seth won?

Seth on Krark/Sakashima: www.moxfield.com/decks/wn3zLZFOe0Cd5fkTlkuaEQ Shaun on Derevi: www.moxfield.com/decks/pbEoWeC1IkCDvHJ2SkfqRg Jeremy on Kinnan: www.moxfield.com/decks/FDspP_q2Ok6tI1ZE46Xgbg Kyle on Tymna/Halana: www.moxfield.com/decks/OB7yz07PjU2xXBRc0OoEbA

#edh #cedh #mtg