Deck Strategies
Norin the Wary
Utilizes Norin's enter-and-exit-the-battlefield ability to trigger damage and effects repeatedly, combined with cowardly creatures that flee when threatened to maximize triggers and incremental damage.
Ghyrson Starn, Kelermorph
Focuses on pinging opponents with multiple small sources of damage, enhanced by cards that trigger on damage dealt and drawing cards to maintain pressure and board presence.
Magus Lucea Kane
A Timmy-style deck that ramps into big creatures and generates tokens, leveraging combat triggers to grow her board and overwhelm opponents with powerful creatures.
Ratadrabik of Urborg
Relies on sacrificing creatures and recurring them to create value, aiming for synergy between death triggers and recursion without making copies.
Gameplay Insights
- 1
Norin the Wary's constant entering and leaving the battlefield synergized well with Outpost Siege's dragon choice, dealing incremental damage to opponents each time a creature left play.
- 2
Curiosity attached to Kissing Flamebreather enabled significant card draw while dealing damage to all opponents, escalating Ghyrson Starn's offensive pressure.
- 3
Chandra, Awakened Inferno's emblem added a recurring damage source that affected all players, forcing them to carefully consider their life totals and play patterns.
- 4
Players used tactical flickering of Norin to avoid damage and trigger multiple damage pings, balancing defense with incremental offense.
- 5
Sacrificing creatures and recursion in Ratadrabik's deck generated board presence despite lacking copy synergy, adding resilience to their strategy.
Notable Cards
Norin the Wary
Outpost Siege
Curiosity
Chandra, Awakened Inferno
Glittering Stockpile
Mind Stone
Summary
The game began with Norin the Wary quickly entering and exiting the battlefield multiple times, setting the tone for a fast-paced, interaction-heavy match. Early plays involved setting up mana bases and minor creatures while Norin's enter-and-exit triggers caused small pings and damage across players. Ghyrson Starn focused on pinger synergy, utilizing cards like Kissing Flamebreather and Curiosity to steadily chip away at opponents' life totals and draw cards. The presence of Outpost Siege added a layer of incremental damage whenever creatures left the battlefield, synergizing well with Norin's constant leaving and returning. Magus Lucea Kane, piloted by another player, aimed for a Timmy-style big creature and token strategy, utilizing ramp and combat triggers to grow her board presence and pressure opponents. Ratadrabik's deck focused on sacrificing and recursion but did not make copies as clarified in gameplay. Key moments included Norin running away from potentially lethal effects, multiple triggers from Outpost Siege dealing damage, and a crucial use of Chandra, Awakened Inferno, which provided emblems that dealt damage each turn to all players, increasing the stakes and urgency. Combat exchanges saw creatures like dwarves and flamebreathers trading blows while Norin's constant flickering triggered damage pings. The game featured a tense balance of incremental damage and board presence, with the pinger and flicker synergy being central to the gameplay dynamics.