Deck & Commander Strategies
Kozilek, the Great Distortion
Ramp into casting Kozilek and control the board with his ability, then finish the game using artifact combo synergies enabled by Mishra's Workshop and artifact mana.
Karona, False God
Play the best value spells and leverage Dream Halls to cast free spells, aiming to combo out with Ad Nauseam and other storm-like interactions.
Breya, Etherium Shaper
Generate incremental card and mana advantage, then assemble infinite mana combos with artifacts to burn out opponents, while disrupting their strategies with hate cards.
Sidisi, Brood Tyrant
Utilize graveyard recursion and fast mill combos, leveraging Hermit Druid and Necropotence to draw heavily and attempt quick wins through combo finishers.
Gameplay Insights
- 1
Kevin’s early use of Mishra’s Workshop and artifact ramp enabled a quick Karn Liberated, putting pressure on opponents with exile disruption.
- 2
Damian’s attempt to combo out with Thassa’s Oracle and Tainted Pact was effectively countered by Swan Song, showing the importance of timely counterspells in CEDH.
- 3
Kyle’s use of Necropotence to draw a large number of cards allowed him to maintain hand advantage, supporting multiple interaction plays including Assassin's Trophy to eliminate Karn Liberated.
- 4
Jay’s Windfall was disrupted by Mindbreak Trap, illustrating the effectiveness of well-timed disruption against mass draw effects.
- 5
Kevin’s deployment of Torpor Orb to shut down graveyard-based strategies was met with Force of Negation, highlighting the ongoing battle of resource denial and counterplay.
- 6
Multiple players carefully managed Rhystic Study and Smothering Tithe triggers to gain incremental value and resources throughout the game.
Notable Cards
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Mishra's Workshop
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Sensei's Divining Top
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Karn Liberated
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Mystic Remora
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Smothering Tithe
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Necropotence
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Thassa's Oracle
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Tainted Pact
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Mindbreak Trap
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Swan Song
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Force of Negation
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Torpor Orb
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Drannith Magistrate
Gameplay Summary
The game began with all four players ramping aggressively and setting up their key engines.
Kozilek utilized Mishra's Workshop and artifact mana to establish a strong board presence early, including casting Karn Liberated and setting up Sensei's Divining Top for card selection.
Karona, piloted by Jay, aimed to leverage powerful spells like Windfall alongside Dream Halls for combo potential, but was disrupted by Mindbreak Trap from Breya.
Breya focused on accruing incremental advantage through cards like Mystic Remora and Smothering Tithe, while also deploying disruption such as Drannith Magistrate to slow opponents and aiming for infinite mana combos.
Sidisi utilized graveyard synergies and Necropotence to draw heavily and generate resources, attempting fast wins through Hermit Druid or other combos, though his key win attempt was disrupted by Swan Song and counterspells from opponents.
The game featured significant interaction around tutors, counterspells, and disruption, with players responding carefully to each other's win attempts.