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The Fastest Way to Watch Commander Gameplay - CCO's Curbside Pickup

Commander Cookout


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Flubs, the Fool

    Flubs, the Fool

    Utilizes a combination of aggressive creatures and poison counters, enhanced by proliferate and recursion to maintain a steady stream of threats and pressure opponents with infect mechanics.

  • Keruga, the Macrosage

    Keruga, the Macrosage

    Focuses on ramping and controlling the board while applying pressure through efficient creatures and token generation, supporting a midrange game plan.

  • Thantis, the Warweaver

    Thantis, the Warweaver

    Leverages global creature buffs and forced attacks to control combat phases, aiming to wear down opponents through consistent combat damage and synergy with proliferate effects.

  • Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar

    Combines artifact synergies and aggressive creatures to apply pressure and utilize equipment and enchantments to enhance combat effectiveness.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Utilizes artifact recursion and control elements to maintain board presence and disrupt opponents, supporting a slower, value-oriented game plan.

  • Brenard, Ginger Sculptor

    Brenard, Ginger Sculptor

    Focuses on adaptive combat strategies with versatile creatures, using card draw and recursion to maintain tempo and outlast opponents.

Gameplay Insights

  • 1

    Proliferate effects were critical to accelerating poison counters on multiple players, pushing towards a fast poison victory.

  • 2

    Recurring toxic creatures like those returned by Necrogen Communion created sustained pressure that opponents struggled to deal with.

  • 3

    Players made deliberate decisions to avoid early eliminations despite having lethal opportunities, keeping the game competitive and tense.

  • 4

    Equipment and enchantment synergies, such as Curiosity on infect creatures, provided card advantage and increased threat potential.

  • 5

    Targeted removal was used strategically to disrupt key threats but was not sufficient to stop the poison counter buildup.

  • 6

    Combat was carefully managed with forced attacks and blocking decisions to maximize poison application while minimizing damage taken.

Notable Cards

  • Blighted Agent

    Blighted Agent

  • Necrogen Communion

    Necrogen Communion

  • Curiosity

    Curiosity

  • Tandem Lookout

    Tandem Lookout

  • Nalathni Dragon

    Nalathni Dragon

  • Evolution Sage

    Evolution Sage

  • Over the Edge

    Over the Edge

  • Beast Within

    Beast Within

  • Tireless Provisioner

    Tireless Provisioner

Gameplay Summary

The game started with early aggressive poison and infect strategies, notably involving cards like Blighted Agent and Necrogen Communion that applied poison counters and recurred creatures with toxic abilities.

Players quickly exchanged damage and poison counters, escalating the pressure with proliferate effects from cards like Evolution Sage and Shelter Ticket.

This created a tense environment where players had to carefully manage their life totals and poison counters while deploying threats and utility creatures. Midgame saw players leveraging various support creatures and enchantments to maintain board presence and control tempo.

Notable plays included equipment and combat tricks to push poison counters while avoiding early eliminations.

The recurring theme was the poison counter race, with players both accelerating their own counters and proliferating others', creating a dynamic interplay of threat and defense.

Eventually, a player succumbed to poison damage after reaching seven or more counters, demonstrating the effectiveness of the infect and proliferate synergy as a win condition. Throughout the game, control elements like board wipes and targeted removal played a role in shaping the battlefield, but the consistent application of poison counters and evasive creatures like Blighted Agent kept the pressure on.

The tension between aggression and careful resource management was a defining characteristic, with the game revolving around incremental poison damage and combat damage until the decisive lethal poison counter was delivered.

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