Commander Rumble 014 Tymna/Kraum v Thrasios/Francisco v Dragonlord Dromoka v Orvar cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Commander Rumble 014 Tymna/Kraum v Thrasios/Francisco v Dragonlord Dromoka v Orvar cEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    This deck aims to generate card advantage through combat damage with Tymna and efficient spells with Kraum. It uses a combination of aggressive creatures, card draw, and disruption to control the board and outvalue opponents, typically winning through incremental damage and attrition.

  • Thrasios, Triton Hero Francisco, Fowl Marauder

    Thrasios, Triton Hero & Francisco, Fowl Marauder

    A fast combo-oriented deck that leverages efficient mana acceleration, graveyard recursion, and powerful instant/sorcery spells. It aims to assemble combos quickly, often through self-mill and recursion, to win by generating lethal board states or infinite loops.

  • Dragonlord Dromoka

    Dragonlord Dromoka

    This deck focuses on stifling opponents’ spells and interactions while ramping mana to establish a strong board presence. It employs disruption and resilient creatures to control the game and win through combat damage or powerful midrange threats.

  • Orvar, the All-Form

    Orvar, the All-Form

    A spell-slinging deck that uses Orvar’s ability to copy and cast spells from the graveyard, maximizing value from instant and sorcery spells. It applies disruption and tempo plays to control opponents and close out the game with repeated spell recursion.

Gameplay Insights

  • 1

    The Thrasios and Francisco player executed a complex self-mill combo by repeatedly casting Brain Freeze targeting themselves, milling nearly their entire deck to set up a powerful graveyard state.

  • 2

    Players made efficient use of fast mana artifacts like Lotus Petal, Mana Vault, and Mox Amber to sequence spells and combos quickly, demonstrating the importance of mana acceleration in cEDH.

  • 3

    Tymna and Kraum’s player leveraged incremental card advantage and combat damage to maintain pressure despite opponents’ fast combo attempts.

  • 4

    Disruption such as Hushing Grip was flash cast on an opponent’s end step to prevent their activated abilities and slow down combo sequences.

  • 5

    The interaction between graveyard recursion and instant/sorcery spells was pivotal in enabling extended combo turns and multiple spell casts per turn.

Notable Cards

  • Birds of Paradise

    Birds of Paradise

  • Ledger Shredder

    Ledger Shredder

  • Mystical Tutor

    Mystical Tutor

  • Whim of Volrath

    Whim of Volrath

  • Ancient Tomb

    Ancient Tomb

  • Lotus Petal

    Lotus Petal

  • Mana Vault

    Mana Vault

  • Brain Freeze

    Brain Freeze

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game began with typical ramp and setup plays from all four players, including early land drops, mana rocks, and card draw spells.

Tymna and Kraum focused on developing a solid board presence with mana acceleration and card advantage through creatures like Birds of Paradise and cards like Ledger Shredder.

Meanwhile, Thrasios and Francisco leveraged fast mana sources such as Ancient Tomb and Lotus Pedal alongside powerful tutors and card draw spells to dig through their decks quickly.

Dragonlord Dromoka’s player utilized disruption and mana ramp while setting up a board with creatures like Esper Sentinel.

Orvar’s player focused on spells and interaction, including counters and disruption. A key turning point in the game was when the Thrasios and Francisco player executed a self-mill combo using Brain Freeze repeatedly to mill their entire deck, setting up for a potential win condition or strong board presence.

This involved careful sequencing of casting and recasting spells with Lotus Petal, Mana Vault, and other mana sources while managing graveyard resources efficiently.

Meanwhile, Tymna and Kraum maintained pressure with card advantage engines and incremental damage.

Dragonlord Dromoka and Orvar applied disruption and board control elements, but the game heavily revolved around the fast combo and tutor sequences from Thrasios and Francisco.

The game’s momentum shifted with the milling and recasting plays, showcasing the power of graveyard synergy and fast mana in cEDH environments.

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