Deck Strategies
Gisela, Blade of Goldnight
Control combat by doubling damage dealt to others while halving damage received, enabling aggressive, punishing attacks and protecting herself and permanents.
Sigarda, Host of Herons
Voltron build focused on hexproof and flying, growing a large evasive angel that is difficult to remove and can dominate combat.
Bruna, Light of Alabaster
Enchantress and aura recursion deck that attaches multiple auras to Bruna, enabling explosive damage output and potential one-shot kills via aura combos.
Liesa, Shroud of Dusk
Life-gain and life-drain deck that incrementally gains life while draining opponents, aiming for a balanced game plan that controls the pace rather than aggressive rush.
Gameplay Insights
- 1
Gisela's ability to double damage and halve incoming damage created a political tension where opponents had to decide when to attack or hold back.
- 2
Bruna's aura recursion and ability to attach multiple enchantments from hand and graveyard made her a significant threat to end the game quickly if left unchecked.
- 3
Sigarda's hexproof and protection from sacrifice effects made her commander a persistent threat that required targeted removal or careful board control.
- 4
Liesa's life gain and life loss mechanics provided a unique form of incremental advantage that pressured opponents without overt aggression, forcing them to balance offense and defense.
- 5
Players recognized the need to gang up on Bruna early due to her potential for explosive, game-ending combos with auras.
- 6
Strategic ramping and card draw were crucial for all players to assemble their key pieces, with ramp spells and aura tutors being highly impactful.
Notable Cards
Gisela, Blade of Goldnight
Sigarda, Host of Herons
Bruna, Light of Alabaster
Liesa, Shroud of Dusk
Mirror-Mad Phantasm
Summary
The game featured a thematic four-way battle between the angel sisters of Innistrad, each represented by a unique commander with distinct strategies. Gisela focused on leveraging her damage doubling and damage reduction abilities to control combat and punish opponents aggressively. Sigarda aimed to build a resilient voltron-style angel with hexproof and flying, maximizing protection and making her commander difficult to remove. Bruno operated as an enchantress-style deck, utilizing her ability to attach multiple auras and bring them back from graveyards to create powerful, one-turn kill threats. Liesa took a life-gain approach with a twist, simultaneously gaining life and draining opponents, aiming for a balanced, incremental advantage rather than outright aggression. Early turns involved players jockeying for board presence, with Bruno quickly ramping auras and attempting to assemble lethal combos, while Gisela moderated damage output between players to prevent any one opponent from snowballing. Sigarda's hexproof presence demanded careful respect from others, and Liesa’s life manipulation added a layer of attrition to the game.