Ashling, Sygg, Eirdu, Morcant | Lorwyn Eclipsed Commander Gameplay thumbnail Blurred backdrop thumbnail

Ashling, Sygg, Eirdu, Morcant | Lorwyn Eclipsed Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ashling, Rekindled // Ashling, Rimebound

    Ashling, Rekindled // Ashling, Rimebound

    Ramp mana to cast high-cost spells and transform Ashling to generate colored mana. Utilize cost reduction artifacts like Primal Amulet to chain instants and sorceries, aiming for big spell combos and board control.

  • Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    Build a Merfolk tribal strategy with unblockable creatures to trigger card draw on combat damage. Leverage cheap Merfolk spells and evasive creatures to gain incremental card advantage and pressure opponents.

  • Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    Use landfall synergies and efficient creatures to develop board presence quickly. Focus on deploying low-cost creatures and leveraging battlefield triggers to outpace opponents and set up combos.

  • High Perfect Morcant

    High Perfect Morcant

    Control the board through sacrifice effects and card draw engines. Use creatures and spells that benefit from sacrificing to maintain card advantage and disrupt opponents' plans.

Gameplay Insights

  • 1

    Ashling’s early transformation allowed casting of a Primal Amulet, enabling a powerful instant and sorcery cost reduction engine that could accelerate spellcasting significantly.

  • 2

    Sygg’s synergy with unblockable creatures and card draw on combat damage pressured opponents into difficult decisions about paying to prevent treasure tokens or losing card advantage.

  • 3

    High Perfect Morcant’s use of Village Rites to sacrifice creatures for card draw helped maintain hand resources despite a slower start.

  • 4

    Players mulliganed aggressively early, prioritizing better ramp and interaction over maintaining a full hand, which influenced the pacing of early turns.

  • 5

    The presence of multiple commanders with different win conditions created a dynamic board state where incremental advantages and resource management were key to advancing towards a winning position.

Notable Cards

  • Ashling, Rekindled // Ashling, Rimebound

    Ashling, Rekindled // Ashling, Rimebound

  • Primal Amulet // Primal Wellspring

    Primal Amulet // Primal Wellspring

  • Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

  • Village Rites

    Village Rites

  • Arcane Signet

    Arcane Signet

  • Benthic Biomancer

    Benthic Biomancer

  • Nissa's Chosen

    Nissa's Chosen

Gameplay Summary

The game featured four commanders from the Lorwyn Eclipsed set, each bringing distinct strategies to the table.

Early turns were marked by cautious ramping and card filtering, with Ashling Rekindled focusing on mana acceleration to cast high-cost spells and transform into a more powerful form that generates colored mana for big spells.

Sygg, Wanderwine Wisdom aimed to leverage Merfolk synergies and card draw triggered by combat damage, building up incremental advantage through creatures with unblockable traits.

Eirdu, Carrier of Dawn utilized landfall and creature deployment to pressure the board while setting up combos, and High Perfect Morcant played a more controlling role, using sacrifice effects and card draw to maintain resource advantage. Key moments included Ashling transforming early to enable casting of high-cost spells like Primal Amulet, which reduces instant and sorcery costs and can transform to enhance spellcasting further.

Sygg’s ability to grant card draw on combat damage made his evasive creatures a persistent threat, forcing opponents to respond or lose card advantage.

Morcant’s sacrifice and card draw combos allowed him to refill and maintain pressure.

The game developed with players ramping and deploying threats while managing resources carefully, with Ashling’s combo potential and Sygg’s card advantage standing out as major win condition attempts.

The game’s pacing was steady, with players balancing development and interaction through spells and creatures before major win conditions could be fully realized.

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