Deck Strategies
The Master Multiplied
Focus on generating a large number of The Master multiple tokens to win through combat damage, supported by red-green-black control and disruption elements.
Malcolm, Keen-Eyed Navigator and Tymna the Weaver
Esper pirate-based control with strong tutoring and resource denial using cards like Opposition Agent and Vamp Tutor, aiming to combo out or disrupt key opponents.
Dargo, the Shipwrecker
Voltron strategy aiming to equip and protect Dargo to deal lethal commander damage quickly.
Winota, Joiner of Forces
Aggressive human tribal deck that leverages Winota’s ability to cheat powerful humans into play through combat damage to overwhelm opponents quickly.
Gameplay Insights
- 1
Choosing not to play around a potential Mindbreak Trap allowed a more aggressive and artifact-disruption focused line with Gorilla Shaman.
- 2
Using Mayhem Devil in conjunction with token generation to clear the board and punish opponents’ strategies.
- 3
Stealing key combo pieces like Ad Nauseam with Opposition Agent disrupted opponents’ win conditions.
- 4
Early mana acceleration with Chrome Mox, Mana Vault, and signets was pivotal in enabling rapid deployment of threats and disruption.
- 5
Balancing between fast aggressive plays and holding back to avoid feeding opponents’ engines was a critical tension throughout the game.
Notable Cards
Mayhem Devil
Gorilla Shaman
Opposition Agent
Chrome Mox
Mana Vault
Arcane Signet
Esper Sentinel
Polluted Delta
Summary
The game featured a high-paced cEDH match with aggressive and combat-focused strategies centered around five unique commanders: The Master, Malcolm, Tymna, Dargo, and Winota. Early turns focused heavily on mana acceleration and setting up key components like mana vaults, chrome moxes, and signets. The Master deck aimed to win through overwhelming combat damage by generating numerous copies of The Master multiple, leveraging red-green-black control elements and disruption. Malcolm and Tymna's deck utilized a pirate theme with Esper colors, focusing on tutoring powerful combos and resource denial using cards like Opposition Agent and Vamp Tutor. Dargo's deck appeared to take a voltron approach, likely aiming to equip and protect Dargo for lethal damage, while Winota's deck embraced an aggressive human tribal/combat synergy strategy to quickly flood the board and push damage. Throughout the match, key plays involved managing artifact resources and disruption, notably using Gorilla Shaman to destroy opponents' artifacts that were boosting their boards, and leveraging Mayhem Devil to punish token generation. Tense decisions included timing of plays to avoid counterspells and managing threats from other players' combos and disruption decks. The game’s tempo was dictated by early aggressive plays and interaction, with each player trying to either assemble a quick win or disrupt others' plans to maintain control.