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Bloomburrow Clash, Sneak Peak, ft. Hazel, Bello, Bumbleflower, Zinnia [EDH/Commander Gameplay]

MTG The Stack

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Transforms large noncreature artifacts and enchantments into 4/4 indestructible elementals to apply pressure, while drawing cards from combat damage to maintain advantage and disrupt opponents.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    A group hug deck that encourages all players to draw cards by casting spells, rewarding herself with additional card draw and +1/+1 counters, focusing on political interactions and value generation rather than outright winning quickly.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Leverages a swarm of 1-power flying creatures, creating token copies to grow herself and build a massive flying force that can overwhelm opponents with large, evasive attackers.

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

    A green-black token deck that generates and doubles tokens while ramping mana aggressively, aiming to flood the board with creatures and utilize synergies like eternalizing creatures for value and combat dominance.

Gameplay Insights

  • 1

    Heavy mana acceleration from cards like Soul Ring and Eladamri's Vineyard allowed players to cast multiple spells and commanders early, shaping the board quickly.

  • 2

    Ms. Bumbleflower’s group hug effects encouraged spell casting by all players, increasing overall card draw and political complexity in the game.

  • 3

    Zinnia’s synergy with 1-power flying creatures and token creation enabled rapid board development and potential for large, evasive attacks.

  • 4

    Hazel’s ability to tap tokens for mana and double populate tokens on end step fueled explosive turns with multiple token plays and combo potential.

  • 5

    Bello’s strategy of turning artifacts and enchantments into 4/4 elementals created resilient threats that were difficult to block and pressured opponents continuously.

  • 6

    The players balanced aggressive board development with political decisions influenced by group hug effects, making for a dynamic multiplayer environment.

Notable Cards

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

  • Ms. Bumbleflower

    Ms. Bumbleflower

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

  • Path of Ancestry

    Path of Ancestry

  • Arcane Signet

    Arcane Signet

  • Eladamri's Vineyard

    Eladamri's Vineyard

  • Gilded Goose

    Gilded Goose

  • Veteran Explorer

    Veteran Explorer

Summary

The game featured four players piloting the new Bloom burrow precon commanders, each embodying a unique tribal or synergy-focused strategy with a whimsical theme around small creatures, tokens, and group interactions. Bello, Bard of the Brambles led a group slug style deck focused on turning noncreature artifacts and enchantments into 4/4 elementals, drawing cards with combat damage, and disrupting opponents. Ms. Bumbleflower embraced a group hug archetype, encouraging spell casting by letting opponents draw cards but rewarding herself with card draw and counters, focusing on a fun, politically interactive approach rather than a fast win. Zinnia, Valley's Voice capitalized on flying 1-power creatures and creating one-one tokens, growing herself and threatening to overwhelm with a massive board of flyers. Hazel of the Rootbloom powered a green-black token-centric deck that produced and doubled tokens while generating huge mana ramp, aiming to flood the board with creatures and take advantage of token synergies and powerful plays like eternalizing creatures. Early turns saw heavy mana acceleration and board development with multiple mana artifacts, token generators, and value creatures being played. Key moments included Hazel’s explosive ramp and token production enabling multiple large plays in a single turn, and Zinnia’s ability to multiply creatures creating a potential aerial threat. Ms. Bumbleflower’s group hug effects softened aggression and invited cooperation, while Bello’s elemental transformations and card draw pressured the table with resilient threats. The interplay of token generation, big creatures, and card advantage shaped the midgame, with players balancing political moves and combat to gain board control. The game revolved around leveraging each deck’s synergy—whether through tokens, group benefits, or creature buffs—to push for damage and card advantage. The overall win condition centered on overwhelming opponents with either a large board state or incremental value from continuous token and card draw effects, typical of multiplayer commander games with these commanders.

Description

What if all the little furry creatures got together to teach us how to play a card game? What would happen? Because we need it.

Bloomburrow Clash, Sneak Peak, ft. Hazel, Bello, Bumbleflower, Zinnia [EDH/Commander Gameplay]

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⭐⭐⭐⭐⭐⭐⭐⭐⭐ 00:00:00 — Start! 00:26:38 — No Really, Start! 02:12:57 — Ajdin’s Opening Hand 03:01:08 — Foley’s Opening Hand 03:56:43 — Chris’s Opening Hand 04:59:21 — TTrgr’s Opening Hand 06:04:43 — Turn 1 08:05:12 — Turn 2 13:03:40 — Turn 3 22:02:12 — Turn 4 18:39:06 — Turn 5 35:15:47 — Turn 6 49:05:19 — Credits

⭐⭐⭐⭐⭐⭐⭐⭐⭐ ► Ajdin: Bello, Bard of the Brambles www.moxfield.com/decks/TUyV21AHe0qleKoARRR3EQ

► Chris: Zinnia, Valley’s Voice www.moxfield.com/decks/pSmrHtwUiUSb4N6qCxVUsQ

► Foley: Ms. Bumbleflower www.moxfield.com/decks/LkQSEC39P0uQqMk50Hts3Q

► TTrgr: Hazel of the Rootbloom www.moxfield.com/decks/vAa8UJ5-XU29UIMP0BY71A

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Decklists: TTrgr ► www.moxfield.com/users/ttrgrwww.twitter.com/ttrgrwww.youtube.com/c/ttrgr

Decklists: Ajdin ► www.moxfield.com/users/jiggyluffy

Decklists: Foley ► www.moxfield.com/users/Foleysaurarchidekt.com/u/Foleysaur

Decklists: Chris ► www.moxfield.com/users/Yams

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