Deck Strategies
Ezuri, Renegade Leader
Flood the board with elves, generate tokens, and use Ezuri's anthem and regeneration to grow and protect the army, aiming to overwhelm opponents with large, buffed elves.
Emiel the Blessed
Build a unicorn tribal deck that creates many unicorns and uses Emiel's ability to put +1/+1 counters on creatures, growing them big quickly and swinging for the win.
The Ur-Dragon
Play a ramp-heavy dragon tribal deck that leverages large flying dragons with high impact abilities, focusing on board control and finishing the game with overwhelming aerial assaults.
Inalla, Archmage Ritualist
Utilize wizard tribal synergies and Inalla's ability to create copies of wizards and trigger their ETB effects repeatedly, generating card advantage and board presence for a slow but powerful buildup.
Gameplay Insights
- 1
Emiel the Blessed player cast Wrath of God early, effectively resetting the board and delaying fast tribal decks, which shifted the game tempo in favor of slower strategies.
- 2
The elf deck leveraged Elvish Warmaster to generate tokens and create a wide board, then used Ezuri's anthem to pump creatures and grant trample for a strong offensive push.
- 3
Inalla’s player used Sage of Fables and copied wizards to maintain card advantage despite the board resets, showcasing resilience through incremental value.
- 4
The Ur-Dragon deck took advantage of the board wipe to ramp and deploy large dragons, using their flying and firebreathing abilities to control the board and secure victory.
- 5
Coat of Arms proved a powerful anthem effect that boosted all tribal creatures, amplifying the damage output from wide boards and tribal synergies.
Notable Cards
Wrath of God
Coat of Arms
Elvish Warmaster
Sage of Fables
Summary
The game featured four tribal decks led by The Ur-Dragon, Inalla, Archmage Ritualist, Ezuri, Renegade Leader, and Emiel the Blessed. Early turns saw players establishing their mana bases and deploying key synergy creatures: elves for Ezuri, wizards for Inalla, unicorns for Emiel, and dragons for The Ur-Dragon. A pivotal moment came when Emiel the Blessed cast Wrath of God, wiping the board and slowing down the aggressive elf and wizard strategies. This board wipe gave the slower dragon deck time to develop. Throughout the game, players leveraged tribal synergies and anthem effects like Coat of Arms to buff their creatures. Ezuri's elves quickly generated tokens and grew in power, while Inalla focused on doubling wizards' ETB triggers to gain card advantage. Emiel used his ability to proliferate +1/+1 counters on unicorns, building a formidable board presence. The Ur-Dragon player capitalized on the board wipe to stabilize and deploy powerful flying dragons, aiming to dominate the air and deal lethal damage. The game progressed as a battle of attrition with tribal combat and value plays, culminating in the dragon player's victory due to their late-game dominance with large, evasive creatures.