Deck & Commander Strategies

Baylen, the Haymaker
Aggressively generates tokens and uses them to deal large amounts of combat damage quickly, aiming to overwhelm opponents with a wide board presence.

Fynn, the Fangbearer
Applies poison counters steadily to opponents, leveraging creatures with poison and other incremental damage effects to win via poison damage.

Xyris, the Writhing Storm
Focuses on proliferating poison counters and +1/+1 counters, amplified by doubling season and other enchantments to escalate threats rapidly.

Ygra, Eater of All
Uses artifact synergy and Urza’s Saga to ramp and find key pieces, building a board state that supports powerful creatures and incremental advantage.
Gameplay Insights
- 1
Doubling Season significantly accelerated poison counter distribution and +1/+1 counter growth, making it a critical threat that shaped combat and defensive decisions.
- 2
Players prioritized preserving life and managing poison counters carefully, often choosing to block or not block to avoid lethal poison accumulation.
- 3
Card draw engines like Ristic Study and Mystic Remora were instrumental for maintaining options and finding answers amid mounting threats.
- 4
Artifact ramp and tutors, especially from Urza's Saga and chromatic mana sources, allowed Ygra to maintain board presence despite pressure.
- 5
Journey to the Lost City introduced an element of randomness with potential large payoffs, adding strategic depth to the midgame.
- 6
Combat was carefully navigated to avoid sudden poison deaths, with players targeting the biggest threats first and balancing aggression with survival.
Notable Cards
-

Doubling Season
-

Urza's Saga
-

Mystic Remora
-

Journey to the Lost City
-

Collector Ouphe
-

Midnight Guard
-

Farmer Cotton
Gameplay Summary
The game started with each player developing their board and setting up early threats, with Baylen the Haymaker focusing on token creation and aggressive damage, while Fynn the Fangbearer applied poison counters steadily.
Xyris, the Writhing Storm built up a growing menace with poison and +1/+1 counters, synergizing with doubling season and other enchantments to ramp threats quickly.
Ygra, Eater of All played a slower, artifact-focused game, utilizing Urza's Saga to find key pieces and build board presence.
Poison counters and incremental damage shaped the early game; players carefully navigated pacing to avoid early elimination. Key turning points included the doubling season's impact on poison counters and counters growth, escalating pressure on all players.
The use of Ristic Study and Mystic Remora allowed card advantage, while Journey to the Lost City promised future board development.
Midgame saw attempts to stabilize with removal and tutors, but poison and damage output continued to ramp.
The tension rose as players assessed threats, with the doubling season combination particularly threatening.
The game evolved into a mix of incremental poison damage, token swarming, and combo potential, setting up for a high-stakes finish revolving around combat damage and poison wins.








































