Deck Strategies
Samut, the Driving Force
The deck focuses on generating a multitude of tokens and uses Samut's abilities to discount non-creature spells and boost the power of creatures.
Kolodin, Triumph Caster
This deck revolves around vehicles, using Kolodin's ability to automatically crew and grant haste to incoming vehicles.
Mendicant Core, Guidelight
The deck leverages the number of artifacts in play to enhance Mendicant's power level. Once at maximum speed, additional costs can be paid to duplicate artifact spells.
Captain Howler, Sea Scourge
This deck uses discard effects to buff the board. Each time buffed creatures deal damage to opponents, additional cards are drawn, fueling further discards and buffs.
Gameplay Insights
- 1
Alex's strategy of having opponents lose life to increase Mendicant's speed, making it a potent early threat.
- 2
Bill's deployment of Wildfire Awakener, aiming to create blockers and potentially deal additional damage to opponents.
- 3
Jim's use of Bor Signet for early ramp, setting up for a quick deployment of his commander, Kolodin, Triumph Caster.
- 4
Jerry's use of Conspiracy Theorist for card draw and potential hand manipulation.
Notable Cards
Conspiracy Theorist
Wildfire Awakener
Summary
The game started with each player revealing their commanders and providing a brief overview of their decks' strategies. Bill, playing Samut, the Driving Force, emphasized token generation. Jim, piloting Kolodin, Triumph Caster, revealed a focus on vehicles. Alex's Mendicant Core, Guidelight deck revolved around artifact synergy, and Jerry's Captain Howler, Sea Scourge deck planned to leverage discard effects for board buffs and card draw. The early game was dominated by ramp and setup, with each player deploying key pieces of their strategies. Alex's Mendicant Core, Guidelight was deployed early, ramping up its 'start your engine' mechanic, making it a potential early threat.