AETHERDRIFT EARLY ACCESS Commander Brews | Samut VS Kolodin VS Captain Howler VS Mendicant Core thumbnail Blurred backdrop thumbnail
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AETHERDRIFT EARLY ACCESS Commander Brews | Samut VS Kolodin VS Captain Howler VS Mendicant Core

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Samut, the Driving Force

    Samut, the Driving Force

    The deck focuses on generating a multitude of tokens and uses Samut's abilities to discount non-creature spells and boost the power of creatures.

  • Kolodin, Triumph Caster

    Kolodin, Triumph Caster

    This deck revolves around vehicles, using Kolodin's ability to automatically crew and grant haste to incoming vehicles.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    The deck leverages the number of artifacts in play to enhance Mendicant's power level. Once at maximum speed, additional costs can be paid to duplicate artifact spells.

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

    This deck uses discard effects to buff the board. Each time buffed creatures deal damage to opponents, additional cards are drawn, fueling further discards and buffs.

Gameplay Insights

  • 1

    Alex's strategy of having opponents lose life to increase Mendicant's speed, making it a potent early threat.

  • 2

    Bill's deployment of Wildfire Awakener, aiming to create blockers and potentially deal additional damage to opponents.

  • 3

    Jim's use of Bor Signet for early ramp, setting up for a quick deployment of his commander, Kolodin, Triumph Caster.

  • 4

    Jerry's use of Conspiracy Theorist for card draw and potential hand manipulation.

Notable Cards

  • Conspiracy Theorist

    Conspiracy Theorist

  • Wildfire Awakener

    Wildfire Awakener

Gameplay Summary

The game started with each player revealing their commanders and providing a brief overview of their decks' strategies.

Bill, playing Samut, the Driving Force, emphasized token generation.

Jim, piloting Kolodin, Triumph Caster, revealed a focus on vehicles.

Alex's Mendicant Core, Guidelight deck revolved around artifact synergy, and Jerry's Captain Howler, Sea Scourge deck planned to leverage discard effects for board buffs and card draw.

The early game was dominated by ramp and setup, with each player deploying key pieces of their strategies.

Alex's Mendicant Core, Guidelight was deployed early, ramping up its 'start your engine' mechanic, making it a potential early threat.

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