Deck Strategies
Myrkul, Lord of Bones
The Myrkul deck aims to generate value from death triggers and sacrifice outlets, using the commander's ability to turn creatures into enchantments upon death.
Oloro, Ageless Ascetic
Oloro aims to maintain a high life total and use it as a resource, leveraging life-gain synergies and spells cast from the top of the library.
Faldorn, Dread Wolf Herald
Faldorn's strategy revolves around generating wolf tokens and casting spells from exile for added value.
Xanathar, Guild Kingpin
Xanathar focuses on manipulating the top of opponents' libraries to cast their spells, and protecting the commander with equipment like Lightning Greaves.
Gameplay Insights
- 1
The use of Doomwake Giant by Myrkul was a game-changing move that significantly impacted the board state, weakening opponents' creatures.
- 2
Fred's casting of Bolas's Citadel allowed him to cast spells off the top of his library, providing a significant advantage.
- 3
Max's decision to equip Xanathar with Lightning Greaves provided protection, allowing him to safely use Xanathar's ability to manipulate opponents' libraries.
- 4
The revelation of Witch of the Moors by Fred caused a significant life drain, bringing him closer to victory.
Notable Cards
Doomwake Giant
Escape to the Wilds
Bolas's Citadel
Test of Endurance
Witch of the Moors
Summary
The game started off with Fred playing Oloro, Max with Xanathar, M with Faldorn and the narrator playing Myrkul. Fred started the game with a steady lifegain through his commander Oloro, while Xanathar and Myrkul started building up their boards. Faldorn utilized his commander's ability to generate wolf tokens. In the mid-game, Myrkul played Doomwake Giant which significantly weakened the opponents' creatures. Faldorn was able to get some momentum by casting Escape to the Wilds and generating wolf tokens. Fred made a significant move by casting Bolas's Citadel and started casting spells off the top of his library. Max made a comeback by recasting Xanathar and equipping it with Lightning Greaves. Towards the end, Myrkul managed to reduce the opponents' creatures' toughness by a significant amount, wiping out Xanathar. Fred made a significant move by casting Test of Endurance from Fred's library. The game ended with Fred revealing Witch of the Moors and draining his opponents for 5 life.