Breaking the Initiative - and Jonathan Young's mind! w/ NissaCosplay | Commander at Home Episode 65 thumbnail Blurred backdrop thumbnail
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Breaking the Initiative - and Jonathan Young's mind! w/ NissaCosplay | Commander at Home Episode 65

Commander At Home


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Lord Windgrace

    Lord Windgrace

    The strategy was focused on lands and using Lord Windgrace's abilities to their fullest.

  • Ziatora, the Incinerator

    Ziatora, the Incinerator

    This deck aimed to create large creatures and use Ziatora's ability to throw them at opponents, dealing significant damage.

  • Pantlaza, Sun-Favored

    Pantlaza, Sun-Favored

    The deck used synergies with Aetherdrift dinosaurs to enhance Pantlaza's abilities.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    The focus was on venturing into dungeons and maximizing the potential of dungeon-related cards in the deck.

Gameplay Insights

  • 1

    The choice of revealing a forest with Game Trail on the first turn was a strategic move to show that the player has a forest in their hand.

  • 2

    Farseek was used effectively to ramp up and get dual lands into play, setting up for future turns.

  • 3

    Silven Library played a significant role in card draw and hand advantage, proving to be a game-changing enchantment.

  • 4

    Edge of Autumn was used effectively for land searching, demonstrating the synergy with Lord Windgrace's land-focused strategy.

Notable Cards

  • Game Trail

    Game Trail

  • Farseek

    Farseek

  • Edge of Autumn

    Edge of Autumn

Gameplay Summary

The gameplay in this episode was focused on demonstrating the dynamics of the four commanders in play: Lord Windgrace, Ziatora the Incinerator, Pantlaza Sun-Favored, and Sefris of the Hidden Ways.

The first few turns were filled with land ramp and setup, with each player working on their respective strategies.

The game picked up pace when the commanders hit the board, with each player trying to maximize their commander's abilities.

From throwing inflated creatures with Ziatora to managing lands with Lord Windgrace, the game was a balance of power until the very end.

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