Deck Strategies
Neheb, the Eternal
A burn and disruption deck focused on generating large amounts of red mana to cast spells that deal damage to all opponents, while leveraging spells like Past in Flames for repeated value and maintaining pressure through incremental damage and artifact ramp.
Lord Windgrace
A landfall and value-based deck that creates tokens and generates card advantage through sacrificing lands, using Field of the Dead zombies and creatures like Moldgraf Monstrosity to apply pressure and control the board.
Korvold, Fae-Cursed King
A sacrifice-focused deck that grows Korvold through sacrificing permanents to draw cards and increase threat size, aiming to finish the game with a large, aggressive presence or an infinite combo, while also controlling the board with removal and disruption.
Athreos, God of Passage
A spirits and graveyard recursion deck that leverages sacrifice effects, spirit tokens, and enchantments like Dictate of Erebos to drain life and maintain board presence by recurring creatures and gaining incremental advantages.
Gameplay Insights
- 1
Michael’s use of Past in Flames to replay key spells was crucial in maintaining card advantage and setting up his lethal combo.
- 2
George’s aggressive Korvold attacks steadily pressured opponents but also drew attention, leading to targeted removal.
- 3
RJ’s Kaya’s Wrath provided a timely board wipe and life gain but was insufficient to halt Michael’s momentum.
- 4
The interaction between Ghost Quarter and land ramp spells impacted the board state and tempo for Lord Windgrace’s player.
- 5
Michael’s decision not to block or sacrifice Korvold’s Clackbridge Troll early allowed him to conserve resources and ultimately cast Comet Storm to close the game.
- 6
Recurring spirits and sacrifice synergies from Athreos created incremental value but struggled to keep pace with the explosive mana and burn strategy.
Notable Cards
Past in Flames
Comet Storm
Field of the Dead
Kaya's Wrath
Moldgraf Monstrosity
Crucible of Worlds
Dictate of Erebos
Skullclamp
Summary
The game began with a highly interactive and unconventional start, featuring four different commanders each pursuing unique strategies. Michael, piloting Neheb, the Eternal, focused on a disruptive burn strategy, utilizing incremental damage and mana acceleration to pressure opponents. Grayson’s Lord Windgrace built value through landfall synergies and token generation, steadily advancing board presence with zombies from Field of the Dead and other land-based effects. George’s Korvold, Fae-Cursed King leveraged sacrifice and counters to grow his threats and draw cards, applying steady pressure while threatening an infinite combo. RJ’s Athreos, God of Passage employed spirit tokens and graveyard recursion, aiming to outvalue opponents through recurring threats and life gain.