DELTA FEAT. JELLY MTG - cEDH - S20E2 - ANCIENT ONE v MALCOLM/VIAL v SISAY v DEREVI - GAMEPLAY #mtg thumbnail Blurred backdrop thumbnail
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DELTA FEAT. JELLY MTG - cEDH - S20E2 - ANCIENT ONE v MALCOLM/VIAL v SISAY v DEREVI - GAMEPLAY #mtg

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay aims to generate value by fetching legendary creatures, leveraging synergy among legends, and creating a toolbox deck to adapt to threats while using powerful utility creatures and combo pieces.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Malcolm's deck focuses on card draw and tempo, using aggressive early threats and disruption to gain advantage and pressure opponents quickly.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Vial Smasher utilizes random damage on spells cast by opponents and aggressive, fast-paced play to destabilize opponents while applying pressure with burn and combat damage.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Derevi's deck aims to generate infinite mana combos through flicker interactions, particularly with Bloom Tender and Mount Doom, enabling control over the board and ultimately winning through repeated damage or lock pieces.

  • The Ancient One

    The Ancient One

    The Ancient One deck employs a combo-centric approach focused on generating infinite mana or drawing through the deck rapidly, often leveraging Laboratory Maniac or other win conditions tied to emptying the deck.

Gameplay Insights

  • 1

    The use of Mystic Remora early on generated significant card advantage but also caused tension around paying life and countering spells.

  • 2

    Demonic Consultation was pivotal in deck manipulation and resource denial, but it was countered by a well-timed Negation and Deflecting Swat interaction.

  • 3

    Derevi’s infinite mana combo with Bloom Tender and Mount Doom was the game-winning play, demonstrating the power of flicker combos in cEDH.

  • 4

    Players managed their life totals carefully, balancing aggressive plays with resource preservation under high pressure from continuous damage sources.

  • 5

    The interaction between counterspells and removal spells like Solitude created complex stack interactions that could swing the game’s momentum.

Notable Cards

  • Mount Doom

    Mount Doom

  • Bloom Tender

    Bloom Tender

  • Demonic Consultation

    Demonic Consultation

  • Mystic Remora

    Mystic Remora

  • Laboratory Maniac

    Laboratory Maniac

  • Solitude

    Solitude

  • The One Ring

    The One Ring

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Vampiric Tutor

    Vampiric Tutor

  • Talisman of Dominance

    Talisman of Dominance

  • Deflecting Swat

    Deflecting Swat

  • Opposition Agent

    Opposition Agent

Gameplay Summary

The game started with typical cEDH opening plays, including efficient mana acceleration and early threats such as Ragavan and Doy Voidwalker.

Players quickly developed their boards with ramp and utility creatures while carefully managing their life totals and card draws.

Early contention centered around mana crypt activations, counterspells, and resource denial effects like Mystic Remora, Demonic Consultation, and various counters, culminating in several key interactions that slowed down the pace. A pivotal moment came when Derevi, Empyrial Tactician player achieved infinite mana by repeatedly flickering Bloom Tender and untapping it with Derevi's triggered abilities.

This infinite mana enabled continuous activation of Mount Doom, dealing incremental ping damage to all opponents.

The game concluded when Derevi leveraged this combo to control the board and eventually secure a win by repeatedly flickering and overwhelming opponents, demonstrating the power of infinite mana combos in cEDH.

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