Deck Strategies
Lagrella, the Magpie
Focuses on blink combos using Spark Double and clones to generate infinite enter-the-battlefield triggers, amplified by Alter of the Brood to mill opponents out.
Horde of Notions
A five-color elemental tribal deck that ramps through elemental landfall synergies, using Risen Reef and Zendikar's Roil to flood the board with elementals and generate card advantage.
Tymna the Weaver & Silas Renn, Seeker Adept
Esper control with artifact recursion and card draw, aiming for a classic infinite combo involving Sword of the Meek, Thopter Foundry, and Astral Altar to produce infinite Thopter tokens and win through combat or combos.
Queen Marchesa
Utilizes the monarch mechanic to control combat dynamics by forcing opponents to attack each other while generating Assassin tokens; punishes attackers through damage and life loss triggers, leveraging control elements and aggression deterrents.
Gameplay Insights
- 1
Lagrella's player engineered a complex infinite blink loop with Spark Double and clones, using Alter of the Brood to mill all opponents simultaneously, demonstrating the power of layering enter-the-battlefield effects.
- 2
Horde of Notions capitalized on elemental synergy with Risen Reef and Zendikar's Roil to generate tokens and ramp, showcasing a strong synergy between landfall and elemental tribal themes.
- 3
Silas Renn & Tymna's combo relied on artifact recursion to produce infinite Thopter tokens, exemplifying a classic artifact-based infinite combo in Commander.
- 4
Queen Marchesa's control of the monarch role allowed manipulation of combat, forcing opponents to attack each other instead of her, effectively redirecting aggression and punishing opponents with damage and life loss triggers.
- 5
Early game ramp and mana fixing were critical for all players to establish their combos and control elements, highlighting the importance of resource acceleration in multiplayer Commander games.
Notable Cards
Spark Double
Risen Reef
Zendikar's Roil
Sword of the Meek
Thopter Foundry
Summary
The game featured four diverse Commander decks with distinct strategies, leading to complex interactions and shifting board states. Early plays focused on ramp and board development, with players casting mana dorks, lands, and setting up their key synergies. Lagrella, the Magpie's player aimed to assemble a blink combo involving Spark Double and clones to create an infinite loop that would trigger Alter of the Brood for massive milling. Meanwhile, the Horde of Notions deck leveraged elemental synergy with Risen Reef and Zendikar's Roil to generate continuous elemental tokens and ramp the board presence. The Silas Renn and Tymna the Weaver deck pursued a control-combo approach, utilizing artifact recursion and card draw to build towards an infinite Thopter combo. Queen Marchesa's player used the monarch mechanic to manipulate combat, forcing opponents to attack each other while punishing aggression with damage and life loss effects.