Deck Strategies
Captain America, First Avenger
Utilizes equipment to enhance combat capabilities and can throw equipped items to deal damage directly to opponents or creatures, aiming to control the board and inflict damage through equipment synergy.
Iron Man, Titan of Innovation
Leverages artifact ramp and sacrifice to upgrade artifacts, with flying and haste to apply early pressure; generates treasures for mana acceleration and looks to build big artifact-powered threats.
Wolverine, Best There Is
Focuses on dealing combat damage to grow stronger with +1/+1 counters and doubling damage output, supported by regeneration to maintain board presence and wear down opponents over time.
Storm, Force of Nature
Centers on casting multiple instant and sorcery spells to trigger the storm mechanic, ramping mana through spellcasting and chaining spells for powerful combos and damage output.
Gameplay Insights
- 1
Iron Man's use of artifact sacrifice to upgrade his board and Foundry Inspector equipped with Shield of War and Peace created a massive threat that dealt damage based on cards in hand, applying pressure while gaining life.
- 2
Captain America's ability to throw equipped items as damage allowed for flexible targeting and high damage output, forcing opponents to respond to both combat and direct damage threats.
- 3
Storm's strategy of generating multiple mana and chaining instants and sorceries with storm enabled powerful turns, though it required careful mana management to maximize impact.
- 4
Wolverine's combat-focused growth and damage doubling proved resilient, especially with regeneration effects allowing him to survive board wipes and continue growing stronger.
Notable Cards
Foundry Inspector
Rhythm of the Wild
Sapphire Medallion
Summary
The game began with each player deploying ramp and mana acceleration to quickly establish their board presence. Iron Man made an early aggressive move by casting himself with haste and flying, swinging immediately and generating treasure tokens to accelerate artifact plays. Captain America built around powerful equipment, including equipping Excalibur and leveraging his ability to throw equipment as damage, creating impactful combat turns. Wolverine focused on growing through combat damage and regeneration, aiming to leverage his damage doubling and counter-adding abilities. Storm utilized instant and sorcery spells with a storm mechanic to chain spells and ramp mana, aiming to capitalize on spellcasting synergies. One of the key turning points was Iron Man equipping a significant artifact that boosted his Foundry Inspector into a massive threat, dealing damage equal to cards in hand and gaining life, which shifted the board state dramatically. Meanwhile, Captain America's strategy of throwing equipped items as damage posed constant threats to multiple players. The interaction between artifact ramp, equipment synergy, and combat damage stacking created tense moments where players had to carefully manage their resources and timing. The game showcased dynamic board states with flying creatures, multiple equipment plays, and instant-speed spells, making it a back-and-forth battle until the final winner emerged through a combination of combat and spell interactions.