Deck Strategies
Esika, God of the Tree // The Prismatic Bridge
The goal of this deck is to cheat out big creatures using the Prismatic Bridge ability of Esika. The deck uses a lot of ramp to get Esika out as soon as possible.
Araumi of the Dead Tide
This deck focuses on self-mill and reanimation. The aim is to fill up the graveyard and then use Araumi's encore ability to get multiple copies of powerful creatures onto the battlefield.
Vadrik, Astral Archmage
Vadrik's deck aims to reduce the cost of instants and sorceries. The deck is likely filled with high impact spells that can take advantage of Vadrik's cost reduction ability.
Alibou, Ancient Witness
Alibou's deck is an aggressive artifact-based strategy. The plan is to play a lot of artifacts and use Alibou's ability to deal damage to opponents while also generating value.
Gameplay Insights
- 1
The casting of Prismatic Bridge was a key turning point in the game, putting a lot of pressure on the board and forcing other players to respond.
- 2
The use of mana rocks early in the game helped players to ramp up and get their commanders and other key pieces out quickly.
Notable Cards
Vadrik, Astral Archmage
Araumi of the Dead Tide
Alibou, Ancient Witness
Thran Dynamo
Summary
The game started off with players setting up their boards with mana rocks and playing their commanders. Vadrik, Astral Archmage went first, followed by Alibou, Ancient Witness and Araumi of the Dead Tide. The game then quickly escalated as each player started implementing their deck's strategy. A key turning point was the casting of Prismatic Bridge, which started to put a massive pressure on the board. Despite attempts to disrupt the board state, the game ended with a player managing to execute their deck's strategy successfully.