Deck & Commander Strategies
Winota, Joiner of Forces
Aggressive stax build that deploys cheap human creatures early to trigger Winota's ability, aiming to overwhelm opponents with powerful human tokens and disrupt their game plans.
Jeska, Thrice Reborn / Tymna the Weaver
Midrange deck combining ad nauseam with disruption and grind elements that can pivot between aggressive strategy and control to maintain board presence and pressure.
Shorikai, Genesis Engine
Control polymorph build that aims to create a pilot token with Shorikai and then polymorph it into a game-winning threat like Hullbreaker Horror.
Valki, God of Lies // Tibalt, Cosmic Impostor
Turbo Ad Nauseam storm deck focusing on quick mana acceleration, early Ad Nauseam or Tibalt activation, and storm combos to win rapidly.
Gameplay Insights
- 1
Early Deafening Silence prevented a potential turn-one win, buying the table crucial time to stabilize.
- 2
The synergy between Mirage Phalanx and Remorseful Cleric posed a significant infinite trigger threat when paired with aggressive token strategies.
- 3
Timely removal spells like Swords to Plowshares and disruption artifacts such as Thorn of Amethyst were crucial in slowing down the fast combo decks.
- 4
Players balanced aggression and control, with combat damage races influencing priorities on which threats to remove or block.
- 5
The presence of multiple combo and stax strategies forced players to adapt their sequencing and resource management throughout the game.
Notable Cards
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Winota, Joiner of Forces
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Thorn of Amethyst
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Deafening Silence
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Mirage Phalanx
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Remorseful Cleric
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Hullbreaker Horror
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Jeweled Lotus
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Demonic Tutor
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Swords to Plowshares
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Force of Will
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Lotus Petal
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Ad Nauseam
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Dark Ritual
Gameplay Summary
The game began with all players setting up their early mana bases and deploying key ramp and disruption pieces.
Rachel on Winota, Joiner of Forces, aimed to quickly flood the board with cheap humans to trigger Winota's ability, applying early pressure.
Mod's Tymna and Jeska deck focused on a midrange approach with a mix of aggression and disruption, while Dylan piloted a controlling Shorikai polymorph deck aiming to combo off with Hullbreaker Horror.
Sage played a turbo Ad Nauseam Valki/Tibalt storm deck looking for a fast combo finish.
Early interaction was fierce, with a Deafening Silence preventing a turn-one win attempt and timely removal spells like Swords to Plowshares and Thorn of Amethyst slowing down key threats. As the game progressed, each player deployed their win conditions and disruption elements.
Rachel’s aggressive Winota triggers consistently pressured opponents while Sage sought to assemble storm pieces and combo enablers.
Dylan’s polymorph control and Mod’s grindy midrange tactics led to a dynamic board state with frequent combat and targeted removal.
A notable moment featured the casting of Mirage Phalanx and its soul bond with Remorseful Cleric, a synergy that threatened to generate infinite triggers when combined with Winota’s aggression.
Despite attempts to control the board, the pressure from Winota’s relentless human token assault and the presence of disruptive artifacts like Thorn of Amethyst created a challenging environment for combo decks.
The game was marked by tactical plays around disruption, combat damage racing, and combo potential, illustrating the high-stakes nature of cEDH multiplayer.