Deck Strategies
Elenda, the Dusk Rose
Generate vampire tokens through combat damage and sacrifice triggers to create a growing army that chips away at opponents' life totals and benefits from attrition effects.
Strefan, Maurer Progenitor
Produce elemental tokens each turn and leverage them for synergistic value, using token generation and damage mitigation to control the board and outlast opponents.
Kardur, Doomscourge
Utilize direct damage, sacrifice effects, and removal spells to apply pressure, disrupt opponents' boards, and drain life through damage-based triggers.
Wort, the Raidmother
Create goblin tokens with spell casts and capitalize on spell-slinging to grow an aggressive board presence, supported by conspire mechanics and token synergies.
Gameplay Insights
- 1
Using Conjurer's Closet to repeatedly blink key creatures maximized value and multiple trigger activations.
- 2
Copying spells with conspire (Wort's ability) provided doubled effects, increasing removal and card draw efficiency.
- 3
Blood Artist's life drain synergy influenced attack decisions, forcing opponents into unfavorable blocks or attacks.
- 4
Sudden Demise was cast with an X value of two and copied to clear multiple black creatures, showcasing effective board control.
- 5
The timing of ramp spells and mana artifacts facilitated early threats and enabled casting higher-cost spells ahead of curve.
- 6
Players carefully managed combat phases to maximize damage triggers and token generation, balancing offense with survival.
Notable Cards
Elenda, the Dusk Rose
Blood Artist
Conjurer's Closet
Sudden Demise
Harmonize
Shamanic Revelation
Rakdos Charm
Vampire Nighthawk
Goblin Chieftain
Summary
The game began with players establishing their boards cautiously, each deploying their commanders and supporting creatures to build momentum. Early plays included ramp spells like Rampant Growth and mana artifacts such as Sol Ring and Charcoal Diamond, aiming to accelerate into bigger threats. Elenda, the Dusk Rose, focused on producing vampire tokens through combat damage and sacrifice synergies, while Wort, the Raidmother, generated goblin tokens and leveraged spells for value. Kardur, Doomscourge applied pressure with damage-based effects and removal spells, and Strefan, Maurer Progenitor looked to develop a board presence with elementals and token generation. Midgame saw a shift in tempo as board wipes and removal spells like Sudden Demise and Hullbreach were cast, disrupting opponents' strategies. Notably, interactions involving Blood Artist and other drain effects created incremental life loss and gain, influencing attack decisions and combat math. Conjurer's Closet enabled repeated value from key creatures, while spells like Harmonize and Shamanic Revelation helped refill hands and maintain card advantage. The game featured dynamic combat phases with careful targeting and blocking, as players balanced aggression with preservation. As the game progressed, token synergies and damage triggers became pivotal, with players leveraging sacrifice outlets and damage distribution to whittle down life totals. Despite several board resets, the incremental advantage gained through tokens, life drain, and card draw created a steady push toward victory. The game showcased the importance of timing removal, maximizing combat triggers, and maintaining resource advantage to ultimately secure a win.