Deck Strategies
Yisan, the Wanderer Bard
Utilizes verse counters to tutor creatures of increasing converted mana cost to build a wide board and gain incremental advantage, combining ramp, card draw, and powerful creatures to control the game and eventually overwhelm opponents.
Animar, Soul of Elements
Focuses on casting cheap creatures and reducing their cost with Animar to quickly build a board of synergistic creatures, leveraging creatures like Gruul Ragebeast and card draw engines to maintain pressure and fuel a combo or aggressive board state.
Daretti, Scrap Savant
Runs artifact synergies with powerful mana acceleration from Metalworker, recurring threats like Duplicant, and disruptive artifacts such as Mesmeric Orb to mill opponents and control the board through artifact recursion and sacrifice effects.
Morophon, the Boundless
Tribal-focused deck that reduces casting costs of creatures sharing a chosen type, enabling efficient deployment of gods and tribal synergies, aiming to dominate the board through tribal interactions and powerful god effects.
Gameplay Insights
- 1
Yisan’s incremental tutoring and buildup of verse counters was pivotal, allowing the player to find and cast powerful creatures like Bane of Progress and Regal Force to maintain board control and card advantage.
- 2
Daretti’s use of Mesmeric Orb applied milling pressure but was a double-edged sword that opponents exploited once removed by Manglehorn.
- 3
Players showed good table cooperation in timing and sequencing spells, such as allowing Quest for Renewal triggers to stack favorably and reordering casts to maximize effects.
- 4
The interaction between Marwyn, Llanowar Elves, and Yisan’s tutor activations demonstrated effective mana ramping and synergy to repeatedly activate Yisan’s ability.
- 5
Board wipes like Bane of Progress cleared key threats, shifting momentum and enabling Yisan to stabilize and continue his card draw engine.
- 6
Morophon provided tribal synergy and efficient mana usage but was overshadowed by the overwhelming card advantage and board state generated by Yisan.
Notable Cards
Yisan, the Wanderer Bard
Mesmeric Orb
Metalworker
Dreamstone Hedron
Duplicant
Wilderness Reclamation
Quest for Renewal
Bane of Progress
Regal Force
Manglehorn
Guardian Project
Beast Whisperer
Solemnity
Morophon, the Boundless
Copperhorn Scout
Summary
The game began with each player setting up their mana base and early board presence, with notable early plays including Mesmeric Orb by Daretti and various ramp and card draw spells from Yisan and Animar players. Yisan steadily built a strong board through his ability to tutor creatures with increasing verse counters, assembling a suite of powerful elves and card draw engines like Beast Whisperer and Guardian Project. Daretti utilized artifact synergies with Metalworker, Dreamstone Hedron, and recurring threats like Duplicant, while Morophon focused on reducing the cost of gods and tribal synergies. Key turning points involved Yisan leveraging his combo to flood the board and repeatedly tutor impactful creatures such as Bane of Progress to clear opponents' permanents, and Regal Force to draw a massive number of cards. Daretti's Mesmeric Orb created pressure through milling, though it was eventually removed by Manglehorn. Morophon’s presence was felt through tribal synergies and utility creatures. The game appeared to revolve around Yisan’s incremental advantage and board control, using recursion and powerful creatures to overwhelm opponents, setting up a potential win condition through overwhelming board presence and card advantage.