Deck Strategies
Malcolm, Keen-Eyed Navigator
Generate as many Treasure tokens as possible and leverage them to fuel an infinite turn combo that allows multiple attacks and resource accumulation.
Yuriko, the Tiger's Shadow
Use unblockable ninjas to deal combat damage, triggering the reveal and draw of high-cost cards from the top of the library to drain opponents’ life quickly.
Volo, Guide to Monsters
Cast noncreature spells multiple times to gain value by doubling them, enabling efficient creature deployment and utility spells.
Minn, Wily Illusionist
Create and sacrifice illusion tokens to cheat out permanents from hand, building board presence while maintaining card advantage.
Gameplay Insights
- 1
A well-timed enchantment that removed all abilities from Yuriko’s key creature temporarily shut down the ninja damage and card draw combo, forcing the player to reconsider their strategy.
- 2
Malcolm’s aggressive treasure generation and consistent attacks applied steady pressure, highlighting the deck’s potential to pivot into infinite turns.
- 3
Minn’s use of illusion tokens to cheat out permanents allowed for flexible plays and board presence, leveraging the deck’s synergy effectively.
- 4
Volo’s ability to double noncreature spells provided incremental value and enhanced board development, although no immediate combo was evident during the early turns.
Notable Cards
Vineglimmer Snarl
Witness Protection
Soul-Guide Lantern
Francisco, Fowl Marauder
Curious Inquiry
Changeling Outcast
Summary
The game featured a dynamic four-player Commander showdown with Malcolm, Keen-Eyed Navigator, Yuriko, the Tiger's Shadow, Volo, Guide to Monsters, and Minn, Wily Illusionist as the primary commanders. Early turns involved developing mana bases and deploying creatures that align with each deck’s strategy. Yuriko's player focused on ninja combat damage triggers to drain opponents' life by revealing high-value cards, while Malcolm's player attempted to generate treasure tokens and build towards an infinite turn combo. Volo aimed to double noncreature spells, leveraging value from casting various spells, and Minn steadily created illusions to cheat out permanents and maintain board presence. A key turning point occurred when the Yuriko player’s deck was disrupted by a spell that removed all abilities from a key creature, forcing them to adjust their win approach. Meanwhile, Malcolm continued to pressure the table with persistent attacks and treasure generation, setting the stage for their infinite turns plan. The game progressed with each player vying for board control and card advantage, with Malcolm’s combo potential looming as a significant threat.