Deck & Commander Strategies
Mairsil, the Pretender
A Grixis turbo combo deck focused on assembling Griselbrand plus Yawgmoth's Bargain or Underworld Breach to draw large amounts of cards and generate a winning loop using Time Vault and Voltaic Key.
Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept
A Turbo Ad Nauseam deck aiming to win by casting Ad Nauseam quickly with fast mana acceleration and tutors, often winning as early as turn one or two.
Tymna the Weaver / Thrasios, Triton Hero
A Flash Hulk deck that flashes Protean Hulk onto the battlefield to search for a game-winning combo, leveraging flash and interaction to disrupt opponents while setting up the combo.
Golos, Tireless Pilgrim
A five-color good-stuff pile combining powerful combo lines like Time Vault and Flash Hulk alongside efficient ramp and disruption to quickly assemble a winning board state.
Gameplay Insights
- 1
Mairsil pilot's use of Reanimate on Griselbrand followed by multiple activations to draw 21 cards in a single turn was a pivotal moment that enabled a massive card advantage.
- 2
Counterspell interactions like Dispel stopping Deflecting Swat allowed the combo player to preserve key activations of Time Vault and Voltaic Key, enabling infinite extra turns.
- 3
The presence of multiple tutors such as Mystical Tutor, Vampiric Tutor, and Entomb across decks accelerated the game pace and helped players assemble combos rapidly.
- 4
Lutri, the Spellchaser companion and its interaction with flash creatures added complexity to counterspell battles, exemplified by Lutri being bounced by Karakas to prevent further disruptions.
- 5
Mana acceleration through cards like Lotus Petal, Mana Vault, Chrome Mox, and Mox Diamond was crucial for enabling early game explosive plays and fast combo assembly.
- 6
The infinite turns combo using Time Vault and Voltaic Key proved lethal when combined with repeated Griselbrand attacks, demonstrating the potency of classic CEDH combos in a no-ban environment.
Notable Cards
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Griselbrand
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Time Vault
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Voltaic Key
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Yawgmoth's Bargain
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Underworld Breach
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Dockside Extortionist
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Lotus Petal
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Mana Vault
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Ancient Tomb
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Reanimate
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Necropotence
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Entomb
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Wishclaw Talisman
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Deflecting Swat
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Flusterstorm
Gameplay Summary
The game featured a high-powered No Ban List Commander (CEDH) format with four competitive decks aiming for fast and combo-oriented wins.
Early turns saw explosive mana development and tutors being cast rapidly by all players.
Mairsil's pilot successfully entombed Griselbrand and used Reanimate to bring it back, followed by multiple activations to draw a massive amount of cards, setting up a complex Time Vault + Voltaic Key infinite turns combo.
Despite attempts from other players to disrupt this, Mairsil's pilot managed to resolve key spells and execute the infinite turns loop, attacking each player repeatedly with Griselbrand to close out the game quickly.
The game exemplified the extreme speed and power enabled by the absence of a ban list, with multiple fast mana rocks and tutors facilitating turn one or two wins.