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CEDH LIVE with Wizards & Warlocks

Wizards & Warlocks


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Wandering Minstrel

    The Wandering Minstrel

    Utilizes the ability to cheat lands directly onto the battlefield from the library, enabling fast ramp and mana fixing to accelerate into powerful spells and combos.

  • Vivi Ornitier

    Vivi Ornitier

    Focuses on card draw and value generation through artifact and enchantment synergies, using draw engines such as Mysticora and Esper Sentinel to maintain hand advantage and fuel combo lines.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive midrange approach leveraging the partner ability with Thrasios to generate incremental value and pressure opponents while assembling combo pieces.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox and value strategy that utilizes legendary creatures and interaction to control the board and assemble combo or value engines.

Gameplay Insights

  • 1

    Early mana acceleration and cheating lands into play established strong board presence quickly, forcing opponents to be cautious.

  • 2

    Multiple draw engines active simultaneously created a high card advantage environment, emphasizing the importance of interaction and disruption.

  • 3

    Discarding a card like Flare of Duplication suggested redundancy and a toolkit approach to interaction, preparing for counterplays.

  • 4

    Players prioritized preserving resources and interaction over aggressive plays due to the threat of instant-speed disruption typical in cEDH.

  • 5

    The combination of powerful mana rocks and card advantage spells set up potential combo win conditions, though no combos were completed during the observed gameplay.

Notable Cards

  • The Wandering Minstrel

    The Wandering Minstrel

  • Vivi Ornitier

    Vivi Ornitier

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

  • Esper Sentinel

    Esper Sentinel

  • Flare of Duplication

    Flare of Duplication

  • Mox Diamond

    Mox Diamond

  • City of Brass

    City of Brass

Gameplay Summary

The game began with players establishing early board presence through efficient mana acceleration and card draw.

One player with The Wandering Minstrel leveraged its ability to cheat lands into play, rapidly ramping and creating a strong mana base early on.

Another player piloting Vivi Ornitier developed a robust draw engine, utilizing cards like Mysticora and Esper Sentinel to maintain card advantage and pressure opponents.

Rograkh, Son of Rohgahh was cast early, adding aggression and board presence.

The meta was clearly tuned for cEDH with multiple players holding interaction and disruption in their hands, leading to a cautious pace despite the fast mana and card draw available.

Players focused on assembling key pieces while avoiding overextension due to the prevalent interaction in play. Midgame saw the board state stabilize with multiple draw engines active, including Wristic drawing cards each turn and various other card advantage effects in play.

The players with Sisay, Weatherlight Captain and other commanders held strong hands full of interaction, positioning themselves defensively.

One player discarded a Flare of Duplication, indicating they were holding multiple copies of powerful spells for redundancy.

The game was marked by a tension between accelerating into combos or win conditions and holding back due to the heavy presence of disruption and counterplay on the table.

The win conditions likely revolved around assembling infinite combos or overwhelming opponents with value engines, typical of cEDH strategies, though the game was still in a developing stage during the stream capture.

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