Deck & Commander Strategies

Ovika, Enigma Goliath
Utilizes spell-slinging to generate goblin tokens and apply pressure through numerous small creatures, aiming to overwhelm opponents.

Gluntch, the Bestower
Focuses on group hug tactics by making tokens and distributing counters, fostering a shared benefit atmosphere to build board presence.

Darien, King of Kjeldor
Employs a life gain and damage-to-self synergy to generate value, going tall and wide with life-based combos and alt-win conditions.

Yargle, Glutton of Urborg
Political deck centered around bargains, encouraging players to bid life for card advantage and manipulates game state through shared benefits.
Gameplay Insights
- 1
The early use of Howling Mine significantly increased card draw for all players, accelerating the game pace and resource accumulation.
- 2
Pays Reward created interesting political dynamics by allowing players to bid life for card advantage, leading to cautious bidding and strategic life management.
- 3
Temporal Extortion was a pivotal card that threatened to take extra turns unless opponents paid half their life, creating tension and forcing players to weigh risks.
- 4
Scheming Symmetry enabled tutoring for multiple players, further enhancing the game’s political and cooperative aspects by allowing shared deck searches.
- 5
The players' use of ramp and mana fixing, especially with Mox Lantern and various Medallions, allowed explosive early plays and facilitated casting high-impact spells quickly.
Notable Cards
-

Disrupt Decorum
-

Howling Mine
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Temporal Extortion
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Scheming Symmetry
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Rampant Growth
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Ruby Medallion
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Gift of Estates
-

Campfire
Gameplay Summary
The game began with a strong emphasis on group hug and political interactions, notably driven by the commanders Gluntch, the Bestower and Yargle, Glutton of Urborg, who focused on sharing resources and bargains among players.
Early turns involved ramping mana and setting up board presence, with players casting cards like Howling Mine to increase card draw for everyone and engaging in life bid auctions to draw extra cards.
Ovika, Enigma Goliath aimed to spell-sling and create goblin tokens, while Darien, King of Kjeldor leveraged life gain and damage to self for value engines and potential combos.
Ramp and token generation were key themes, with players exchanging card advantage and board resources to maintain momentum.











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