Deck & Commander Strategies

Francisco, Fowl Marauder / Ishai, Ojutai Dragonspeaker
Aggressive tempo deck leveraging early mana acceleration and a swarm of flying birds to pressure opponents quickly, aiming to win through commander damage and board control.

Tatyova, Benthic Druid
Landfall-focused value engine deck that capitalizes on playing multiple lands per turn to draw cards and gain life, aiming for incremental advantage and control over the game.

Rograkh, Son of Rohgahh / Thrasios, Triton Hero
Midrange combo deck blending creature value and mana ramp with card draw engines and combo pieces, focusing on assembling a game-ending synergy while maintaining board presence.

Vivi Ornitier
Controlling value deck utilizing disruption like Dry Arbiter to hinder opponents' fetch lands and mana base, while generating incremental card advantage through artifact ramp and interaction.
Gameplay Insights
- 1
Players prioritized land-based ramp and value engines early to set up for mid-to-late-game power plays, highlighting the importance of mana efficiency in cEDH.
- 2
The use of bounce effects on landfall triggers (e.g., Simic Growth Chamber) maximized card draw and life gain from Tatyova's ability, creating sustained incremental advantage.
- 3
Dry Arbiter effectively disrupted fetch land strategies, limiting opponents' ability to trigger landfall and fetch-related synergies.
- 4
Players carefully timed their combat phases to attack players gaining the most value from land drops or life gain, showing strategic targeting to keep leading threats in check.
- 5
The game unfolded more as a battle of board presence and incremental advantage rather than fast combo kills, illustrating the nuanced interplay common in cEDH metas with multiple powerful decks.
Notable Cards
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Mox Amber
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Bloodstained Mire
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Burgeoning
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Simic Growth Chamber
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Tatyova, Benthic Druid
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Mystic Remora
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Chromatic Sphere
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Gamble
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Vault of Champions
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Force of Vigor
Gameplay Summary
The game started with a typical competitive EDH setup where each player developed their board and mana base carefully, focusing on early ramp and value engines.
Francisco Ishai's deck leveraged aggressive birds and early mana acceleration with cards like Mox Amber and Bloodstained Mire, setting up for fast tempo plays.
Tatyova's player emphasized landfall triggers with cards like Burgeoning and Simic Growth Chamber, aiming to draw cards and gain life through continuous land drops.
Rograkh/Thrasios tried to balance combo potential with midrange threats, while Vivi Ornitier played a more controlling and value-oriented game with dry arbiter and mana rocks, disrupting opponents' strategies. Key turning points included Tatyova casting key creatures like Tatyova herself and strategizing around bouncing lands to maximize landfall triggers, which helped maintain card advantage.
Francisco Ishai's player used early tempo plays and aggressive creatures to pressure opponents, while Rograkh/Thrasios navigated a slower setup with value creatures like Chromatic Sphere and Gamble to dig for combo pieces.
Vivi’s use of Dry Arbiter and the timing of plays created disruption, slowing down fetch land interactions and preventing certain fetch triggers.
The game was characterized by incremental value plays, mana ramp, and strategic land drops rather than explosive combos early on, with each player jockeying for position and control over the board state.
Combat phases were cautious, with targeted attacks against players gaining the most advantage from land drops or life gain abilities.
The win condition centered around building board presence and leveraging incremental value engines to outpace opponents over time rather than immediate combos or quick kills.












































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