Deck Strategies
Kinnan, Bonder Prodigy
Ramp aggressively through mana acceleration and treasure tokens to cast large creatures and spells, leveraging Kinnan's ability to generate extra mana from noncreature mana sources to outpace opponents.
Tymna the Weaver
Utilize combat damage to draw cards and generate incremental advantage, supported by disruptive elements and taxing enchantments like Smothering Tithe to control the flow of the game.
Rograkh, Son of Rohgahh
Deploy aggressive creatures and pressure opponents through combat damage, while using red mana sources and artifacts to support fast, disruptive plays.
Etali, Primal Conqueror
Cast Etali to repeatedly attack and exile cards from opponents’ libraries, casting some for free to generate card advantage and maintain board presence.
Thrasios, Triton Hero
Leverage Thrasios's ability to scry and draw to dig through the deck and find key pieces, while generating incremental advantage through mana ramp and value spells.
Gameplay Insights
- 1
The use of Smothering Tithe heavily influenced the game by generating treasure tokens that players used to accelerate their plays and pay for taxing effects.
- 2
Toolcraft Trickery was used as a reactive counterspell to disrupt key spells and limit the opponent's options early on.
- 3
Players carefully managed their mana using fetch lands and mana acceleration artifacts to maintain tempo and enable multiple spell casts per turn.
- 4
The interaction around One Ring provided protection and resilience, allowing its controller to survive early disruption without losing board presence.
- 5
Casting Glimpse the Unthinkable not only exiled cards but also generated 0/1 Aldrazi tokens, providing defensive bodies and potential attacks.
- 6
Multiple taxing enchantments like Smothering Tithe forced opponents to consider paying additional costs or losing resources, shaping the game’s pacing and resource allocation.
Notable Cards
Mana Vault
Smothering Tithe
Tymna the Weaver
Glimpse the Unthinkable
Ancient Tomb
Command Tower
Luxury Suite
Marsh Flats
Badlands
Summary
The game started with a typical ramp and setup phase, with players deploying mana acceleration artifacts like Soul Ring and Mana Vault, as well as key lands such as Command Tower and Ancient Tomb. Early interaction came in the form of counterspells and disruption, notably a Toolcraft Trickery response to a threat, and Smothering Tithe generating treasure tokens which became a critical resource. Players also leveraged card advantage engines, such as casting Tymna the Weaver to draw cards from combat damage triggers and using Glimpse the Unthinkable to exile cards and generate 0/1 Aldrazi tokens. Mid-game saw the board state develop with the presence of multiple enchantments and creatures, including the creation of treasure tokens that facilitated casting more spells and generating value. The dynamic between the decks was marked by careful resource management and tax effects, with Smothering Tithe and other taxing enchantments influencing decisions and tempo. Key moments included the protection granted by One Ring, countering of important spells, and the use of fetch lands to thin the deck. The game appeared to hinge on maintaining mana efficiency and leveraging incremental advantages from treasure tokens and card draw synergies, with no immediate combos or win conditions fully resolved in the available footage.