Deck & Commander Strategies

Iroh, Tea Master
Generate food tokens and use the ability to give opponents control of your permanents, creating and growing 1/1 ally tokens to build a wide board presence.

Toph, Hardheaded Teacher
Discard cards to recur instant or sorcery spells, especially lessons, while leveraging lesson casts to put additional counters on creatures, aiming for incremental board growth.

Hei Bai, Forest Guardian
Focus on playing shrine cards to put them directly onto the battlefield and generate spirit tokens based on legendary enchantments, though limited shrine availability required a pivot to five-color good stuff.

Aang, at the Crossroads // Aang, Destined Savior
Utilize a five-color mana base to cast versatile legendary and powerful spells, aiming for board control and leveraging iconic Avatar moments and synergies.
Gameplay Insights
- 1
Iroh's mechanic of transferring permanents to opponents was used strategically to generate and grow ally tokens, turning opponents' control into a resource.
- 2
Toph's discard and spell recursion allowed for repeated use of lessons, steadily increasing the power of creatures through Earthbend counters.
- 3
Hei Bai's shrine synergy was weakened by the absence of shrine cards in the deck, forcing a strategy shift to rely more on legendary enchantments and token creation.
- 4
The five-color mana base of Aang's deck provided flexibility but required careful resource management to cast impactful spells and maintain board presence.
- 5
Players had to adapt their strategies based on their limited card pools and the unique mechanics introduced in the Avatar set, emphasizing synergy over raw power.
Notable Cards
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Iroh, Tea Master
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Toph, Hardheaded Teacher
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Hei Bai, Forest Guardian
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Aang, at the Crossroads // Aang, Destined Savior
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Firebending Student
Gameplay Summary
The game began with each player choosing commanders inspired by Avatar: The Last Airbender characters, each bringing unique strategies to the table.
Iroh, Tea Master focused on creating food tokens and leveraging opponents' control of his permanents to generate and grow ally tokens.
Toph, Hardheaded Teacher utilized a discard mechanic to recur instant or sorcery cards, aiming to build up creatures via lesson spells and Earthbend counters.
Hei Bai, Forest Guardian had a shrine-based theme, though the deck struggled due to lack of shrine cards, relying instead on legendary enchantment synergies to generate spirit tokens.
Aang at the Crossroads operated as a five-color deck with a focus on legendary and powerful spells, attempting to leverage board presence and versatility.
Early phases involved players setting up their board states, casting spells, and testing each other's defenses with incremental advantages. As the game unfolded, key interactions included Iroh's tactical transfer of permanents to opponents to grow his army of ally tokens, and Toph's ability to recur lessons to steadily build her board.
Despite Hei Bai's shrine strategy being hampered by deck construction, the player pivoted to a broader five-color approach, generating spirit tokens and utilizing Wooberg's ability to create evasive blockers.
Aang's deck aimed to capitalize on its diverse mana base and versatile cards from the Avatar set.
The game saw moments of tempo shifts as players used their commander abilities and spells to control the board, but the transcript ends before a definitive win condition is reached, indicating an ongoing battle focused on board development and resource management.

















