Deck Strategies
Omnath, Locus of Mana
Generate massive green mana and use untap combos with artifacts and creatures to produce infinite mana, enabling big explosive plays.
Wort, the Raidmother
Copy spells and tutor for combo pieces, particularly Kiki-Jiki combos, to generate infinite creatures and overwhelm opponents.
Sharuum the Hegemon
Focus on artifact synergy and density to assemble combos quickly, aiming to combo off before opponents can disrupt.
Experiment Kraj
Assemble multiple combos involving untapping creatures and artifacts to create infinite mana and utilize the commander’s abilities for combo finishes.
Gameplay Insights
- 1
The infinite mana combo with Magus of the Candelabra and Umbra Mantle was a pivotal moment, though opponents kept blockers to prevent immediate lethal damage.
- 2
Players used artifact destruction and counterspells like Melt Down and Delay to attempt to disrupt emerging combos.
- 3
Experiment Kraj’s ability to untap creatures and artifacts repeatedly allowed him to generate infinite mana after assembling the right setup.
- 4
Wort’s strategy to copy spells and tutor for Kiki-Jiki combos created constant pressure by threatening infinite creature production.
- 5
Mana ramp and the timing of board wipes were crucial, with players waiting to build mana before deploying mass removal to maximize impact.
Notable Cards
Magus of the Candelabra
Kiki-Jiki, Mirror Breaker
Esper Sentinel
Orcish Lumberjack
Simic Growth Chamber
Seething Song
Delay
Metamorphose
Summary
The game unfolded with each player focusing on their unique deck strategies centered around their commanders. Early turns involved ramping mana and setting up board states with key mana dorks and artifact ramp. Omnath generated large amounts of green mana and used untapping combos to create infinite mana with creatures like Magus of the Candelabra combined with Umbra Mantle. Experiment Kraj also sought to assemble combos for infinite mana through untapping interactions. Wort, the Raidmother focused on copying spells and tutoring for powerful combo pieces, aiming to leverage Kiki-Jiki combos for infinite creature generation. Sharuum the Hegemon played a densified artifact-based combo build looking for a quick combo finish without heavy tutoring. A critical turning point was when infinite mana combos emerged, particularly with Experiment Kraj and Omnath utilizing untap and tap interactions with artifacts and creatures to generate infinite mana. Players attempted to disrupt these combos with counterspells and removal, such as delay and artifact destruction spells. The board state saw shifting control with players trying to leverage infinite mana for overwhelming board presence or combo kills. The interplay of infinite mana generation and timely disruption defined the mid to late game, with players racing to close out games via infinite combos or overwhelming combat damage enabled by their commanders and combo pieces.