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Wort v Omnath V Kraj v Sharuum | DCL S4: E8 | MTG Commander Gameplay by KingdomsTV

KingdomsTV

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Omnath, Locus of Mana

    Omnath, Locus of Mana

    Generate massive green mana and use untap combos with artifacts and creatures to produce infinite mana, enabling big explosive plays.

  • Wort, the Raidmother

    Wort, the Raidmother

    Copy spells and tutor for combo pieces, particularly Kiki-Jiki combos, to generate infinite creatures and overwhelm opponents.

  • Sharuum the Hegemon

    Sharuum the Hegemon

    Focus on artifact synergy and density to assemble combos quickly, aiming to combo off before opponents can disrupt.

  • Experiment Kraj

    Experiment Kraj

    Assemble multiple combos involving untapping creatures and artifacts to create infinite mana and utilize the commander’s abilities for combo finishes.

Gameplay Insights

  • 1

    The infinite mana combo with Magus of the Candelabra and Umbra Mantle was a pivotal moment, though opponents kept blockers to prevent immediate lethal damage.

  • 2

    Players used artifact destruction and counterspells like Melt Down and Delay to attempt to disrupt emerging combos.

  • 3

    Experiment Kraj’s ability to untap creatures and artifacts repeatedly allowed him to generate infinite mana after assembling the right setup.

  • 4

    Wort’s strategy to copy spells and tutor for Kiki-Jiki combos created constant pressure by threatening infinite creature production.

  • 5

    Mana ramp and the timing of board wipes were crucial, with players waiting to build mana before deploying mass removal to maximize impact.

Notable Cards

  • Magus of the Candelabra

    Magus of the Candelabra

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Esper Sentinel

    Esper Sentinel

  • Orcish Lumberjack

    Orcish Lumberjack

  • Simic Growth Chamber

    Simic Growth Chamber

  • Seething Song

    Seething Song

  • Delay

    Delay

  • Metamorphose

    Metamorphose

Summary

The game unfolded with each player focusing on their unique deck strategies centered around their commanders. Early turns involved ramping mana and setting up board states with key mana dorks and artifact ramp. Omnath generated large amounts of green mana and used untapping combos to create infinite mana with creatures like Magus of the Candelabra combined with Umbra Mantle. Experiment Kraj also sought to assemble combos for infinite mana through untapping interactions. Wort, the Raidmother focused on copying spells and tutoring for powerful combo pieces, aiming to leverage Kiki-Jiki combos for infinite creature generation. Sharuum the Hegemon played a densified artifact-based combo build looking for a quick combo finish without heavy tutoring. A critical turning point was when infinite mana combos emerged, particularly with Experiment Kraj and Omnath utilizing untap and tap interactions with artifacts and creatures to generate infinite mana. Players attempted to disrupt these combos with counterspells and removal, such as delay and artifact destruction spells. The board state saw shifting control with players trying to leverage infinite mana for overwhelming board presence or combo kills. The interplay of infinite mana generation and timely disruption defined the mid to late game, with players racing to close out games via infinite combos or overwhelming combat damage enabled by their commanders and combo pieces.

Description

We have some awesome high-power games for you today with a little bit of holiday spirit! We decided to play some of our original commanders too.

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Decklists: Jeff R - Wort, the Raidmother - www.moxfield.com/decks/jsnFbLM8R0K8K0KZhWcXtg Jeff O - Omnath, Locus of Mana - www.moxfield.com/decks/CQUDqJhl_UWV00LEli41IQ Jon S - Experiment Kraj - www.moxfield.com/decks/qZAlCYjnk0-Ia-q9XFUNOg Brice - Sharuum the Hegemon - www.moxfield.com/decks/HkPxEa1IY02iNRWMw3mL5Q

Chapters: 0:00 Intro 2:08 Game One 17:19 Game Two 28:30 Wrap-up

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Editors: Jon McManus & Carlos Diamond

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