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We Play Your Decks! | EP 1 | Patreon Submitted Deck Battle | EDH Gameplay

Guys That Magic

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • The Gitrog, Ravenous Ride

    The Gitrog, Ravenous Ride

    Ramp aggressively with mana artifacts and lands to draw cards and sacrifice permanents for value, dealing damage and generating advantage through card advantage and board presence.

  • Sir Ginger, the Meal Ender

    Utilize artifact synergies and equipment to grow the commander and other creatures, dealing incremental damage and gaining life through lifelink to apply pressure and outlast opponents.

  • Arahbo, Roar of the World

    Arahbo, Roar of the World

    Build a board of cats and creatures with buffs from anthem effects and landfall triggers to create large, aggressive attackers with lifelink and trample for sustained combat dominance.

  • The Beamtown Bullies

    The Beamtown Bullies

    Control the board with removal and disruption while developing a resilient creature base that can apply pressure and defend against opponents’ threats.

Gameplay Insights

  • 1

    The Gitrog player maximized mana efficiency by repeatedly untapping Soul Ring with Manifold Key to cast multiple spells in a single turn, accelerating their game plan.

  • 2

    Sir Ginger’s commander grew rapidly with Soul Cleaver equipped, gaining multiple counters from creatures dying, which made it a substantial threat early on.

  • 3

    Arahbo's player effectively used landfall triggers combined with anthem effects to create a lethal lifelink attacker, swinging for multiple life swings to stay healthy while pressuring opponents.

  • 4

    The use of Rogue's Passage to make key creatures unblockable allowed for consistent damage output and strategic targeting of opponents, especially with infect creatures.

  • 5

    Board wipes and targeted removal, such as Swords to Plowshares on Sir Ginger, temporarily halted aggressive strategies, triggering life gain and slowing tempo for the affected player.

  • 6

    Players leveraged incremental life gain and poison counters as alternate win conditions, forcing opponents to deal with multiple forms of pressure simultaneously.

Notable Cards

  • Manifold Key

    Manifold Key

  • Sacred Cat

    Sacred Cat

  • Retreat to Kazandu

    Retreat to Kazandu

  • Ravenous Chupacabra

    Ravenous Chupacabra

  • Guardian Project

    Guardian Project

  • Rogue's Passage

    Rogue's Passage

Summary

The game started with a slow but steady ramp and setup phase, as players developed their mana bases and deployed early creatures and artifacts to fuel their strategies. The Gitrog player focused on ramp and card draw with Soul Ring and Manifold Key enabling efficient casting of their commander and equipment. Sir Ginger’s deck leveraged artifact synergies, equipping Soul Cleaver to grow its commander and generate incremental value from creature deaths. The Arahbo deck emphasized creatures and buffs, using landfall triggers and anthem effects to build a threatening board state with lifelink creatures. Beamtown Bullies aimed to control the board and disrupt opponents with removal while developing a solid creature presence.

Description

Who will take the crown?

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Decklists: Gitrog by DeMarion Turner: moxfield.com/decks/KBiH1O8n1k-Yqj4MqOKaDw Syr Ginger by Jimmy Ward: moxfield.com/decks/YKjV8DWVZUGR6EgDW1UcHw Arahbo by Tim K: moxfield.com/decks/JwI1GU5LLUitxAFfb5V0vA Beamtown by Daryl Tripp: moxfield.com/decks/uuTIRAr-L0GpTvKFyj-UJA

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In this video:

00:00 Intro 01:45 Gameplay 30:40 Outro