Deck & Commander Strategies
Anowon, the Ruin Thief
A rogue tribal deck focused on milling opponents, leveraging powerful cEDH cards and synergy to outvalue and disrupt the board.
Urza, Lord High Artificer
A mono-blue stax deck using cheap artifacts, fast mana, and board locks like Winter Orb to slow opponents and then assemble infinite mana combos.
Tevesh Szat, Doom of Fools
A Grixis midrange combo deck that generates tokens and card advantage to fuel powerful combos, often supported by artifact ramp and disruption.
Marath, Will of the Wild
A token and +1/+1 counter based deck that uses creatures and equipment to apply early pressure and maintain board presence.
Kraum, Ludevic's Opus
A Naya colors control deck combining creature-based stax with combos, aiming to slow opponents and then finish with a combination of infinite mana and draw spells.
Gameplay Insights
- 1
Collector Ouphe effectively locked down Urza's combo by preventing activation of key mana artifacts, shifting the game's momentum.
- 2
Both Anowon and Urza milling the exact same two cards due to Thief's Guild Enforcer created an unusual and rare game moment.
- 3
Lutz's decision to cast Ad Nauseam and the opponent's misplay with Demonic Consultation naming a card not in the deck allowed the combo to resolve unimpeded.
- 4
Early mana acceleration and disruption were critical, but timing of combo assembly and dealing with stax elements determined the winner.
- 5
Using creature-based stax effects like Collector Ouphe can be a powerful way to shut down artifact-based combo decks in cEDH.
Notable Cards
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Paradise Mantle
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Carpet of Flowers
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Collector Ouphe
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Grim Monolith
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Ad Nauseam
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Demonic Consultation
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Tainted Pact
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Skullclamp
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Pyroblast
Gameplay Summary
The game began with all four players quickly establishing their board states through efficient ramp and early plays.
Urza focused on artifact acceleration and stax elements to slow opponents, while Marath leveraged token generation and equipment for early aggression.
Anowon utilized rogue tribal synergies and disruptive milling, and Tevesh Szat employed a midrange combo approach with token generation and card draw.
Early combat and interaction saw some minor damage and disruption, but no player emerged as a dominant threat immediately.
A pivotal moment came when the artifact-heavy board hindered Urza's combo potential due to a Collector Ouphe preventing the activation of his Grim Monolith.
Meanwhile, Lutz's Tevesh deck capitalized on this stall, eventually casting Ad Nauseam to dig deeply into his deck.
In response, Anowon tried a Demonic Consultation, which failed to name the key protection spell, allowing the Ad Nauseam to resolve fully.
This sequence enabled Lutz to draw into and resolve a Tainted Pact, ultimately winning the game.
The game showcased the importance of timing and interaction in cEDH, where a single lock piece and a well-timed combo can decisively end the match.