Deck Strategies
Thassa, God of the Sea
Control and disruption focused on manipulating opponents' draws and bouncing threats while leveraging scry and card advantage to maintain board presence and slow the game.
Yarok, the Desecrated
Maximize enter-the-battlefield triggers by doubling ETB effects to generate immense value, ramp, card draw, and recurring creatures to outvalue opponents.
Elesh Norn, Grand Cenobite
Token generation combined with board wipes and anthem effects to create overwhelming board presence and control the battlefield through combat dominance.
Mirko Vosk, Mind Drinker
Aggressive creature-based discard and damage strategy, using Mirko Vosk's ability to drain opponents' life totals and control the board via targeted removal and pressure.
Gameplay Insights
- 1
Trevor utilized Austere Command with overload to clear the battlefield, effectively resetting the board and gaining momentum with Elesh Norn's token generation.
- 2
Mike leveraged Mirko Vosk's ability to deal damage and drain life, focusing attacks strategically on Trevor and gaining incremental advantage through discard effects.
- 3
Frank's Yarok deck capitalized on doubling ETB triggers to ramp and draw cards, maintaining value even after board wipes and contributing key creatures like Queen Warden of Murasa.
- 4
Pat's use of Cage of Suns to name blue and spreading seas to disrupt opponents' mana bases slowed down blue-heavy decks, highlighting the importance of mana denial in multiplayer EDH.
- 5
The interaction between Mirko Vosk's aggressive attacks and Elesh Norn's tokens created a dynamic combat environment where life totals swung dramatically, forcing players to adapt quickly.
Notable Cards
Austere Command
Smothering Tithe
Lightning Greaves
Marble Diamond
Baleful Strix
Sword of the Animist
Raving Dead
Nissa, Voice of Zendikar
Tireless Tracker
Sylvan Library
Languish
Spreading Seas
Reliquary Tower
Serpent of the Endless Sea
Summary
The game began with players ramping and establishing their mana bases, with early plays including mana rocks, ramp spells, and key early creatures such as Baleful Strix and Faerie's Veil. The board state saw gradual development, with Elesh Norn generating tokens and Mirko Vosk leveraging creature-based damage and discard effects. Yarok's deck focused on doubling enter-the-battlefield triggers, creating value through multiple ETB effects, while Thassa provided control and disruption via scry and bounce effects. A pivotal moment occurred when Trevor (Elesh Norn) cast Austere Command overloaded, wiping most of the board and swinging momentum his way. However, Frank (Yarok) recovered by using Nissa to ramp and draw cards, while Mike (Mirko Vosk) maintained pressure with aggressive attacks and discard effects. Pat (Thassa) played strategic disruption with Cage of Sun and spreading seas, targeting blue mana sources and slowing opponents. The game featured multiple combat phases swinging damage around, with Elesh Norn's tokens and Mirko Vosk's relentless attacking pushing players' life totals down. Eventually, the game revolved around managing board presence, with Elesh Norn's tokens and Mirko Vosk's damage output as major threats alongside Yarok's value engine and Thassa's control tools.