Deck & Commander Strategies

Goro-Goro and Satoru
Aggressive hasty and evasive creatures with a focus on quick damage and producing dragons to overwhelm opponents.

The Necrobloom
Landfall synergy to create zombie tokens and ramp mana, aiming to go wide and possibly big with zombie tribal elements.

Hearthhull, the Worldseed
Landfall-based ramp and card advantage focused on elf and elemental synergies, generating incremental value and mana acceleration.

Glarb, Calamity's Augur
Top-deck manipulation to cast spells with mana value four or greater from the top of the library, generating value through graveyard and library interactions.
Gameplay Insights
- 1
Using Ice-Till Explorer with repeated fetch lands dramatically increased landfall triggers, creating explosive board states.
- 2
Beast Within was used effectively to neutralize the aggressive dragon commander, slowing down the biggest immediate threat.
- 3
Casting Dress Down to strip creatures of their abilities temporarily leveled the playing field and disrupted combos.
- 4
Glarb’s ability to cast high-cost spells from the top of the library added consistency and surprise elements to the gameplay.
- 5
Necrobloom’s zombie token generation combined with land recursion from cards like Field of the Dead maintained pressure despite board wipes or removal.
- 6
Players made use of graveyard recursion and milling to fuel strategies, especially to maximize landfall and token synergy.
Notable Cards
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Beast Within
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Dress Down
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Lightning Berserker
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Progenitor Mimic
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Cabal Coffers
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Nissa, Resurgent Animist
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Hedge Shredder
Gameplay Summary
The game started with a typical four-player setup featuring aggressive dragon-themed and landfall-focused green decks.
Early turns saw players establishing mana bases and deploying key cards, such as Ice-Till Explorer, which quickly escalated the landfall triggers due to its synergy with repeated land drops and fetch lands.
The Necrobloom deck leveraged landfall to generate a zombie army and ramp mana, while Hearthhull focused on landfall benefits and elf/elemental synergies.
Glarb, Calamity's Augur utilized top-deck manipulation to play high-cost spells from the top, enhancing consistency. A pivotal moment occurred when Goro-Goro and Satoru, the aggressive dragon commander, was removed via Beast Within, which temporarily curtailed the early dragon aggression but did not stop the overall board development.
Meanwhile, Ice-Till Explorers and land-fetching strategies caused explosive growth in board presence and graveyard fueling.
The Necrobloom deck capitalized on zombie token production and land recursion to maintain pressure, while Hearthhull's landfall triggers generated mana and card advantage.
The game featured notable interaction such as a Dress Down to neutralize abilities, and repeated milling and reanimation to sustain threats.
The game unfolded as a high-tempo race fueled by landfall and token creation, with players vying for dominance through incremental advantage and board control.

































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