Deck Strategies
Kinnan, Bonder Prodigy
Ramp mana quickly using mana dorks and artifacts to cast large spells or activate powerful mana sinks, aiming for explosive turns and combo finishes.
Kenrith, the Returned King
Utilize Kenrith's versatile abilities combined with artifact ramp and efficient card draw to control the board state and outvalue opponents, winning through attrition or combos.
Kess, Dissident Mage
Leverage spell recursion to generate value by casting powerful instants and sorceries multiple times, disrupting opponents while advancing her own game plan.
Yuriko, the Tiger's Shadow
Focus on ninjutsu activations to deal damage and draw cards, capitalizing on evasive creatures and combat tricks to chip away at opponents while controlling the game.
Gameplay Insights
- 1
Kenrith's use of One Ring for repeated card draw was critical to maintaining a steady flow of resources and applying pressure.
- 2
The interaction around fetch lands and discard effects effectively slowed down ramp and disrupted opponent's mana bases.
- 3
Oracle of Mul Daya acted as a game-changing card draw engine, allowing the player to draw multiple crucial cards and stabilize the board.
- 4
Players frequently responded to triggers and spells with counterspells and discard, highlighting the importance of interaction in cEDH games.
- 5
Despite multiple attempts at key ramp cards, Kinnan struggled to find impactful plays, illustrating the variance and risk inherent in cEDH ramp strategies.
Notable Cards
Grim Monolith
Oracle of Mul Daya
Ancient Tomb
Dark Ritual
Vampiric Tutor
Mystical Tutor
Hedge Maze
Summary
The game featured a high-powered cEDH four-player free-for-all with Kinnan, Kenrith, Kess, and Yuriko at the helm. Early turns focused on ramping mana and setting up key pieces such as Grim Monolith, One Ring, and Oracle of Mul Daya. Kinnan aimed to leverage mana acceleration but struggled to find impactful draws despite multiple attempts. Kenrith utilized efficient card draw engines like Ristic and One Ring alongside versatile removal to maintain board presence. Yuriko and Kess sought to disrupt and develop their board states, with Yuriko leveraging her stealth and card manipulation through ninjutsu and Kess deploying value spells via her graveyard recursion. The pivotal moment came when one player resolved Oracle of Mul Daya, drawing key cards and stabilizing their board. The game saw several interactive plays with counters, fetch land denial, and discard effects shaping the pace. Despite early setbacks, Kenrith's consistent card advantage through artifacts and rituals enabled him to out-resource opponents. The game concluded shortly after Oracle's arrival as the board state tilted decisively in favor of the player controlling it, cementing their victory through superior card draw and board presence.