ARABELLA 🆚 RENDMAW 🆚 VALGAVOTH 🆚 MINDSKINNER  | Duskmourn EDH / Casual Commander thumbnail Blurred backdrop thumbnail
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ARABELLA 🆚 RENDMAW 🆚 VALGAVOTH 🆚 MINDSKINNER | Duskmourn EDH / Casual Commander

The Editing Mage ∙ ∙


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    The deck seeks to generate value through the commander's ability to gain counters and draw cards when creatures enter the battlefield.

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

    This deck looks to utilize Arabella's synergies with artifact creatures to gain incremental advantages.

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

    The deck aims to generate value through creating bird tokens and leveraging other creature synergies.

  • The Mindskinner

    The Mindskinner

    This deck employs a mill strategy, seeking to deplete opponents' libraries to secure the win.

Gameplay Insights

  • 1

    Tom's use of Seismic Assault to control the board and keep his life total above zero was a pivotal moment in the game.

  • 2

    The casting of Maddening Cacophony by Jon signaled a shift in the game, presenting a win condition that ultimately won him the game.

  • 3

    The interactive gameplay between the decks, with players constantly responding to each other's threats, made for a dynamic and engaging game.

Notable Cards

  • Visions of Beyond

    Visions of Beyond

  • Arcane Signet

    Arcane Signet

  • Seismic Assault

    Seismic Assault

  • Maddening Cacophony

    Maddening Cacophony

Gameplay Summary

This game saw a lot of back-and-forth action among the players.

The game started with each player developing their mana base and deploying their commanders.

There was a lot of interaction with spells and abilities, with players trying to build up their board states while keeping opponents' threats in check.

The game eventually came to a head when Jon, piloting The Mindskinner, managed to pull off a mill strategy, leaving his opponents without any cards in their libraries, securing the win.

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