Deck Strategies
Tevesh Szat, Doom of Fools / Shigeki, Jukai Visionary
A green-black reanimator deck that aims to fill the graveyard with large creatures and bring them back to the battlefield for overwhelming board presence.
Chainer, Nightmare Adept
A madness-focused deck that utilizes discarding and recurring creatures to generate value and maintain pressure on opponents.
Radha, Heart of Keld
A red-green aggressive landfall deck that ramps mana and plays hasty creatures, especially dragons, to apply early and continuous combat pressure.
Livio, Oathsworn Sentinel / Rankle, Master of Pranks
A life gain and token generation deck that leverages incremental advantage through synergies between life gain and creature tokens to control the board and outvalue opponents.
Gameplay Insights
- 1
BZ’s decision to prioritize discarding key creatures to the graveyard early enabled his reanimation strategy to develop quickly.
- 2
Joe’s use of madness and Chainer’s recursion created sustained pressure despite some early disruption.
- 3
Ashley’s aggressive landfall plays and hasty dragons put immediate combat pressure on opponents, forcing them to respond defensively.
- 4
MTGNerdGirl’s token and life gain strategy provided a solid foundation for board control and gradual advantage, balancing aggression with resilience.
- 5
Targeting Prosper, Tome-Bound for removal was a critical play to disrupt BZ’s graveyard setup and slow down his reanimation potential.
- 6
Early combat exchanges helped shape the board state, with players carefully managing damage and blockers to maintain tempo.
Notable Cards
Tevesh Szat, Doom of Fools
Shigeki, Jukai Visionary
Chainer, Nightmare Adept
Radha, Heart of Keld
Rankle, Master of Pranks
Livio, Oathsworn Sentinel
Fires of Yavimaya
Blade Splicer
Necrotic Ooze
Prosper, Tome-Bound
Thraben Inspector
Summary
The game began with players establishing their board states and early strategies based on their drafted commanders from the Commander Cube. BZ, playing Tevesh Szat and Shigeki, focused on a green-black reanimator strategy, aiming to put large creatures into the graveyard and bring them back to overwhelm opponents. Joe, piloting Chainer, Nightmare Adept, pursued a madness-centered deck, leveraging the mechanic to gain value and pressure. Ashley, on Radha, Heart of Keld, emphasized a red-green landfall and aggressive strategy with hasty dragons to apply early pressure. MTGNerdGirl, commanding Olivio and Rankle, built a life gain and token generation deck, aiming to generate incremental advantage and board presence through synergy. Early turns saw players developing their mana bases and playing creatures like Dragon Master Outcast and Necro Goif, with some initial combat damage exchanged. BZ’s reanimator plan involved discarding high-value creatures to the graveyard to set up reanimation, while Joe looked to use madness triggers and Chainer’s ability to recur creatures. Ashley ramped into landfall triggers and aggressive creatures to pressure opponents, while MTGNerdGirl focused on building up life and tokens to stabilize and control the board. A key moment was BZ casting Prosper, Tome-Bound, which threatened to accelerate his graveyard strategy but was targeted for removal to disrupt his plan. The game showed a balance of aggression, disruption, and combo potential, with players carefully managing resources and timing their threats. The match progressed with incremental plays and threats being deployed, but no decisive board wipe or combo finished the game within the shown timeframe. The dynamic between reanimation, madness, landfall aggression, and token life gain created a complex multiplayer scenario where timing and interaction were crucial. The eventual winner likely came from successfully executing their synergy while navigating disruption from opponents.