Deck Strategies
Zopandrel, Hunger Dominus
A green ramp deck with a focus on big creatures and land fetching for quick stomping.
Rip, Spawn Hunter
A deck aiming to generate value by ripping vehicles and creatures off the top of the deck and utilizing the new survival mechanic.
Vishgraz, the Doomhive
A deck built around leveraging death touch and poison counters; looking to slowly whittle down opponents with poison.
The Lord of Pain
A group slug deck that punishes opponents for every action they take, from playing lands to attacking.
Gameplay Insights
- 1
Logan managed to ramp up his mana quickly, setting up for his big green stompy creatures, which posed a significant threat to the other players.
- 2
Fizz adeptly used Rip, the Spawn Hunter's survival mechanic to maximize value, revealing cards from the top of his deck to get additional creatures and vehicles.
- 3
Dylan effectively used poison counters to pressure his opponents, forcing them to deal with his threats or face the risk of accumulating lethal poison counters.
- 4
Rism's The Lord of Pain and his additional punishing cards, such as Korik Parasite and Harsh Mentor, kept the other players in check by causing them to take damage for various actions.
Notable Cards
Plague Stinger
Harsh Mentor
Summary
The match kicked off with players introducing their commanders and the primary strategies of their decks. Logan, with a green ramp deck, was hoping for redemption after a previous defeat, while Fizz sought to maximize value with Rip, the Spawn Hunter's survival mechanic. Dylan, playing Vishgraz, the Doomhive, was looking to leverage death touch and poison counters, and Rism was ready to dish out punishment with The Lord of Pain. The game saw a series of interesting plays, primarily revolving around poison counters, creature and vehicle synergies, and mana ramp. With each player having their moments, the game evolved into a tense battle with shifting board states.