Deck Strategies
Gríma, Saruman's Footman
Utilizes unblockable combat damage to exile opponent's top library cards until an instant or sorcery is revealed, then casts it for free. This creates continuous spell advantage and disruption with a magecraft and Voltron subtheme.
Éowyn, Fearless Knight
Aggro-focused Boros deck leveraging Éowyn's ability to exile a creature and grant protection from that creature's colors to all other legendary creatures, facilitating strong attacks and board dominance.
Klothys, God of Destiny
Voltron deck centered on equipping Klothys with multiple equipment pieces to become a powerful indestructible threat, while also using devotion and sacrifice synergies to control the board and maintain pressure.
Ygra, Eater of All
An Aristocrats-style Simic deck that turns all creatures into Food tokens with ward on food. Focuses on sacrifice, rat tribal, and infinite combos to generate value and maintain board presence.
Gameplay Insights
- 1
The use of Playcrafter forced a mass sacrifice that shifted the board state drastically, impacting all players and allowing for strategic resurgences.
- 2
Gríma's ability to exile and cast spells from opponents' libraries provided ongoing card advantage and disruption, especially in a meta with many instants and sorceries.
- 3
Klothys' Voltron strategy was enhanced by equipping multiple equipment pieces, leveraging colored mana costs and devotion for indestructibility and damage output.
- 4
Ygra's unique mechanic of making all creatures Food tokens combined with ward on food created multiple layers of protection and sacrifice synergies, complicating opponents' removal options.
- 5
Mana acceleration through Dark Ritual and Goblin Anarchomancer allowed faster deployment of threats, influencing tempo and pressure.
- 6
Passing turns without attacking was used strategically to maintain board control and avoid unfavorable combat interactions.
Notable Cards
Royal Assassin
Goblin Anarchomancer
Dark Ritual
Esper Sentinel
Klothys, God of Destiny
Ygra, Eater of All
Éowyn, Fearless Knight
Gríma, Saruman's Footman
Summary
The game started with players developing their boards cautiously, each establishing their two-color guild themes. Early plays included ramp and low-cost creatures like Royal Assassin and equipment to set up future threats. Gríma's player leveraged combat damage triggers to exile opponent's cards and cast spells for free, aiming to disrupt and generate advantage. Éowyn focused on an aggressive Boros strategy with legendary creatures and protection effects to push through damage. Klothys sought to build a Voltron strategy, equipping the commander with multiple pieces of equipment to create a formidable threat. Ygra's player played an Aristocrats-style deck centered around Food tokens and sacrifice synergies, using ward on Food and rat tribal elements to control the board and generate incremental value. A pivotal moment came when a mass sacrifice was triggered by Playcrafter, forcing players to lose creatures and walkers, hastening board state shifts. Gríma's indestructibility and magecraft synergies allowed resilience and continuous pressure. Klothys sacrificed herself to Playcrafter but was poised to return stronger with equipment. The game featured key interactions such as mana acceleration via Dark Ritual and Goblin Anarchomancer, combat damage triggers creating treasure tokens, and strategic passing to optimize plays. The interaction between exile effects and spell casting from exile provided Gríma's player a unique advantage. The game was marked by a balance between aggressive damage and board control through sacrifice effects, with each guild leveraging their distinct mechanics and colors to position for a win.