QUEST FOR THE JANKLORD profile icon

DON'T WAKE DEMON #1 | Magic: the Gathering Jank EDH Commander Gameplay

QUEST FOR THE JANKLORD

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Atemsis, All-Seeing

    Atemsis, All-Seeing

    Draw and filter cards aggressively to assemble a combo win condition that wins the game without combat damage, relying on precise card count and resource management.

  • Chishiro, the Shattered Blade

    Chishiro, the Shattered Blade

    Utilize +1/+1 counters and modified creatures to build resilient threats, leveraging damage triggers and creature buffs to control the board and chip away at opponents.

  • Gavi, Nest Warden

    Gavi, Nest Warden

    Cycle cards frequently to generate tokens and card advantage, maintaining a steady stream of creatures and resources to overwhelm opponents.

  • Mazzy, Truesword Paladin

    Mazzy, Truesword Paladin

    Sacrifice and recur auras repeatedly to gain incremental value, enhancing creatures and creating resilience through aura interactions.

Gameplay Insights

  • 1

    Suspending Inevitable Betrayal created a looming threat that forced opponents to anticipate its impact several turns ahead, affecting their strategic choices.

  • 2

    Dissipation Field effectively protected key permanents by bouncing them upon damage, disrupting opponents' damage-based removal and combat plans.

  • 3

    Mazzy’s strategy of sacrificing and recasting auras provided continuous value and board presence, making her threats difficult to permanently remove.

  • 4

    Atemsis focused on carefully managing hand size and card draw to meet the precise conditions needed for a non-combat damage win, showcasing the power of alternate win conditions in EDH.

  • 5

    The use of damage triggers by Chishiro’s deck and creatures like Labyrinth Champion created pressure and forced opponents to consider trade-offs when casting spells targeting their creatures.

  • 6

    Players negotiated combat decisions based on the threat posed by aura-enhanced creatures and damage redirection, highlighting the importance of timing attacks in multi-player EDH.

Notable Cards

  • Inevitable Betrayal

    Inevitable Betrayal

  • Mentor of the Meek

    Mentor of the Meek

  • Solemn Simulacrum

    Solemn Simulacrum

  • Dissipation Field

    Dissipation Field

  • Decanter of Endless Water

    Decanter of Endless Water

  • Labyrinth Champion

    Labyrinth Champion

  • Predatory Urge

    Predatory Urge

  • Cast Out

    Cast Out

Summary

The game opened with players setting up their mana bases and early board presence, with Gavi, Nest Warden focusing on cycling cards and generating tokens, while Mazzy, Truesword Paladin aimed to repeatedly recur auras for incremental value. Atemsis, All-Seeing quickly worked toward assembling a lethal combo by drawing cards and aiming to win without combat damage, and Chishiro, the Shattered Blade leveraged +1/+1 counters and modified creatures to create resilient threats. Early turns saw ramp spells like Ranger's Path and ramp lands being deployed alongside key creatures such as Mentor of the Meek and Solemn Simulacrum, establishing card advantage and board development. A pivotal moment came when inevitable betrayal was suspended, signaling a delayed but impactful threat on the horizon. Atemsis advanced toward a combo win condition involving having exactly 13 cards in hand to trigger a game win, while the other players jockeyed for board control through creature combat and removal. Mazzy's ability to recur and sac auras created ongoing pressure, and Chishiro's interaction with creatures and damage triggers shaped combat dynamics. A significant play was the casting of Dissipation Field, which punished damage by bouncing permanents, disrupting opponents' tempo and protecting key creatures. The game featured multiple interactions of damage, removal, and recursion, with players carefully choosing targets and blocks, highlighting the importance of resource management and timing. The gameplay revolved around balancing aggressive board presence with strategic disruption to prevent others from executing their win conditions.

Description

The dudes sneak into the dungeon for a secret game of EDH…

Our playmat/sleeve Kickstarter is ending on 8/31! Secure your treats before they’re gone: www.kickstarter.com/projects/questforthejanklord/secondjank


Want more jank? We can keep the dungeon running thanks entirely to our glorious patrons! Will you consider selling your soul? I mean, giving us money? You can send indulgences to: www.patreon.com/janklord


Even jank needs sleeves. We use DRAGON SHIELD because they’re good. Go figure! Get yours using our affiliate link to help out the show AND protect your cardboard: www.dragonshield.com/webshop/us/?aff=34


DECKLISTS (TCGplayer Affiliate Links)

Atemsis, All-Reaming: bit.ly/3PXGam3 Chishiro, the Shatted Blade: bit.ly/3wFS8tD Gavi, West Narden: bit.ly/3pUQh0s Mazzy, Janksword Paladin: bit.ly/3Rkyew6

General Affiliate Link: bit.ly/3zygi9S


Twitter: @thejanklord Insta: @thejanklord Facebook: @thejanklord


Don’t Wake Demon art by Tim Prince

QFTJL Theme Music by Dan Stewart

Mixed/Master by Matt Freeland

QFTJL Theme Lyrics by Daniel McLaughlin & Dan Stewart

Sick Riffs and Licks by Trevor and Cameron Bartlett. Check out their music: weareauthor.bandcamp.com

Other music and sounds from Rolemusic, Visager, and STORYBLOCKS.