Deck Strategies
Selvala, Heart of the Wilds
Ramp aggressively with mana creatures and untap Selvala to generate huge mana and draw cards, then storm off into a combo finish.
Ob Nixilis, Captive Kingpin
Use multiple one-damage effects to grow Ob Nixilis into a large threat while exiling cards for card advantage, combined with combo pieces like All Will Be One to close out the game.
Atraxa, Grand Unifier
A control-oriented build with lots of interaction and combo potential inspired by Ad Nauseam, aiming to survive and combo off with powerful card draw and protection.
Inalla, Archmage Ritualist
Leverage Inalla’s Eminence ability to create copies of powerful wizard creatures like Spellseeker, enabling non-deterministic combos to generate value and win.
Gameplay Insights
- 1
Selvala generated vast amounts of mana early by casting mana dorks and activating her ability, enabling a huge card draw and storm finish potential.
- 2
Ob Nixilis’s player used early damage effects and ramp to grow the commander and set up combos, but was disrupted by interaction from opponents.
- 3
Atraxa’s player kept a hand full of counterspells and interaction, focusing on controlling the board and disrupting opponents' combos while setting up their own.
- 4
Inalla’s player used Spellseeker and Inalla’s Eminence to search and copy key spells, but faced counterspells like Force of Negation that slowed down their plan.
- 5
A key turning point was the interaction around Underworld Breach and Wheel of Fortune, where opponents used Nature's Claim and Swords to Plowshares to dismantle combo attempts.
- 6
The game featured heavy back-and-forth interaction with players carefully timing their spells and responses to avoid losing their combo windows.
- 7
Despite explosive mana generation and combo attempts, the game was ultimately a battle of interaction and timing, with players leveraging removal and counterspells to stay alive.
Notable Cards
Selvala, Heart of the Wilds
Ob Nixilis, Captive Kingpin
Atraxa, Grand Unifier
Inalla, Archmage Ritualist
Jeweled Lotus
Sylvan Library
Momentous Fall
Mox Diamond
Chrome Mox
Kenrith's Transformation
Greater Good
Jeska's Will
Underworld Breach
Wheel of Fortune
Nature's Claim
Orcish Bowmasters
Swords to Plowshares
Spellseeker
Force of Negation
Imperial Seal
Summary
The game featured four commanders with distinct strategies competing for the win. Selvala, Heart of the Wilds aimed to generate massive amounts of mana quickly by leveraging mana dorks and untapping Selvala to draw a huge number of cards and storm off into a win. Ob Nixilis, Captive Kingpin utilized damage-dealing effects to grow the commander and exile cards from the library, combining with the recent card All Will Be One to assemble powerful combos. Atraxa, Grand Unifier brought a more interactive approach with a sans red build, packing counterspells and combo lines reminiscent of Ad Nauseam decks. Inalla, Archmage Ritualist focused on a non-deterministic combo using Spellseeker and Inalla's Eminence ability to generate value and win conditions.