Deck & Commander Strategies
Intet, the Dreamer
The deck's early game aims to ramp and protect itself. Once Intet hits the battlefield, the deck leverages its abilities to cheat out large game-ending creatures.
Mangara, the Diplomat
A mono-white good stuff deck that aims to show off what white is good at. It uses removal, recursion, and resilience to be the last one standing.
Slogurk, the Overslime
The deck sends lands into the graveyard to grow Slogurk. With a variety of ways to mill, sacrifice, or discard lands for value, the deck uses the commander's trample ability to take down opponents.
Haldan, Avid Arcanist, Pako, Arcane Retriever
The deck is loaded with control pieces. With built-in card advantage from the commanders, the deck aims to protect its board and remove relevant threats. Once Pako is big enough, it uses extra combat steps to take out opponents.
Gameplay Insights
- 1
Ken's use of Rhythm of the Wild allowed him to maintain tempo and keep up with his opponents.
- 2
Derik's use of Expedition Map helped him ramp and fix his mana, which was crucial for his strategy.
- 3
Rachel's use of Stoneforge Mystic allowed her to search for important equipment cards and set up her board.
- 4
Jimmy's use of Growth Spiral allowed him to draw cards and put lands from his hand onto the battlefield, providing him with much-needed ramp.
- 5
Oketra's Monument played a key role in Rachel's strategy, allowing her to generate tokens and reduce the cost of her creature spells.
Notable Cards
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Rhythm of the Wild
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Expedition Map
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Stoneforge Mystic
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Growth Spiral
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Oketra's Monument
Gameplay Summary
The game kicked off with each player focusing on ramping and setting up their board states.
Ken's Intet, the Dreamer deck focused on ramping and protecting himself in the early game, while Rachel's Mangara, the Diplomat deck focused on showing off the strengths of mono-white.
Derik's Slogurk, the Overslime deck heavily relied on sending lands to the graveyard to grow his commander, and Jimmy's Haldan, Avid Arcanist and Pako, Arcane Retriever deck was loaded with control pieces and aimed to get big enough to take out his opponents.
Throughout the game, there were several game-changing interactions with each player's commanders, leading to a series of twists and turns.
In the end, the game came down to a nail-biting finish.