Deck Strategies
The Goose Mother
Grow a large flying Hydra and generate food tokens to sacrifice for card draw, enabling continuous pressure and card advantage to finish opponents.
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
Play a red aggressive artifact creature with double strike that must be passed to opponents at upkeep, promoting chaotic combat and shared aggression.
Korlessa, Scale Singer
Control and cast powerful dragons from the top of the library, using counterspells and political enchantments to maintain advantage and disrupt opponents.
Tivit, Seller of Secrets
Leverage voting mechanics and investigate/bribery tokens to generate clues and treasures, creating political dynamics and resource advantage.
Gameplay Insights
- 1
Koruss of the Portal’s voting triggered a choice between a devastating board wipe or allowing the enchantment’s controller to draw a card, creating tense political decisions impacting all players.
- 2
Simic Ascendancy served as a potential alternate win condition by accumulating growth counters through +1/+1 counters placed during the game, pressuring opponents to respond quickly.
- 3
Slicer’s forced passing at each upkeep encouraged players to attack each other, fostering chaotic combat and shifting aggression dynamically around the table.
- 4
Tivit’s ability to vote multiple times and generate clues and treasures introduced unique resource generation and political leverage, affecting voting outcomes and player interactions.
- 5
The Goose Mother’s synergy with food tokens allowed continuous card draw and board presence through sacrificing food on attack triggers, sustaining pressure throughout the game.
Notable Cards
Simic Ascendancy
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
The Goose Mother
Tivit, Seller of Secrets
Sol Ring
Summary
In this Commander game, players piloted four very distinct decks, each with unique win conditions and strategies that shaped the flow of the game. The game started with players setting up mana bases and early plays, such as ramping with artifacts like Sol Ring and deploying value creatures and enchantments. A key early moment was the casting of Simic Ascendancy, which provided a potential alternate win condition through accumulating growth counters by placing +1/+1 counters on creatures. Another pivotal moment was the introduction of Korlessa's political enchantment that forced players to vote between board wiping or letting the enchantment's controller draw cards, adding a layer of social strategy and tension to the game. Throughout the match, the players leveraged their commanders' unique abilities to influence the table. The Goose Mother deck focused on growing a massive flying Hydra while generating and sacrificing food tokens for card draw, aiming to close out the game with big, evasive damage. Slicer, as an aggressive artifact creature with double strike and a control mechanic that handed it off to opponents, created chaos by forcing players to attack each other. Tivit's voting and clue/treasure token generation enabled resource advantage and political manipulation. Korlessa’s deck, featuring dragons and control elements, played a slower, more calculated game, aiming to dominate through card advantage and powerful dragons cast from the top of the library. The game was marked by high card draws, political voting decisions, and attempts to disrupt opponents, making it a dynamic and interactive multiplayer experience.