Deck Strategies
Galea, Kindler of Hope
Voltron deck focused on equipping auras and equipment onto Galea to deal commander damage, while leveraging card advantage from her abilities.
Prosper, Tome-Bound
Exile and treasure token synergy deck that casts cards from exile to generate treasure tokens and gain incremental advantage, aiming to overwhelm opponents with resources.
Vrondiss, Rage of Ancients
Aggressive dice-rolling and self-damage deck that creates spirit tokens from Vrondiss's damage triggers to control the board and apply pressure.
Sefris of the Hidden Ways
Dungeon venturing deck that explores dungeons for incremental effects while controlling the battlefield and leveraging the synergy with dungeon mechanics.
Gameplay Insights
- 1
Prosper's ability to repeatedly cast cards from exile with pack boon triggers was pivotal in generating a large treasure economy quickly, pressuring opponents.
- 2
Galea's use of equipment like Sword of the Animist combined with Puresteel Paladin allowed for strong card draw and a growing voltron threat.
- 3
Vrondiss’s dice-rolling self-damage generated spirit tokens that helped stabilize the board and provided blockers to deter attacks.
- 4
Sefris’ dungeon venturing with cards like Radiant Solar added incremental value each turn by triggering dungeon advances and life gain effects.
- 5
Combat interactions were carefully considered, with players weighing the benefits of attacking against drawing cards or triggering abilities like Curse of Verbosity.
Notable Cards
Sword of the Animist
Puresteel Paladin
Radiant Solar
Dragonmaster Outcast
Curse of Verbosity
Summary
The game began with all four players setting up their board states, with Galea focusing on equipping auras and equipment to become a powerful voltron threat, Vrondiss generating spirit tokens by beating himself up through dice rolls, Prosper leveraging exile interactions and treasure token generation for value, and Sefris venturing into dungeons to gain incremental advantages. Early turns saw Prosper aggressively casting cards from exile, accumulating treasure tokens, and casting synergistic creatures like Radiant Solar to advance dungeons, putting pressure on opponents. Galea and Vrondiss developed their boards with equipment and spirit tokens, respectively, while Sefris utilized dungeon mechanics to control the pace of the game. A key turning point was Prosper's ability to chain multiple casts from exile with pack boon and other triggers, rapidly generating treasure and advancing dungeons, which threatened overwhelming resources. Galea's strategy revolved around boosting her commander with equipment like Sword of the Animist and Puresteel Paladin to draw cards and apply significant commander damage. Meanwhile, Vrondiss's aggressive self-damage and token generation created a wide board presence for defense and offense. The game featured tactical combat decisions, particularly around Prosper's treasure generation and Galea's voltron potential. The interplay of dungeon venturing, treasure token economy, and equipment synergies defined the midgame tension, setting the stage for potential explosive turns from any player.