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Tishana vs Tymaret vs Temmet vs Urza EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Tishana, Voice of Thunder

    Tishana, Voice of Thunder

    Ramp and landfall synergy to draw cards and grow creatures, aiming to overwhelm opponents through explosive board development and card advantage.

  • Tymaret, the Murder King

    Tymaret, the Murder King

    Utilizes discard and sacrifice mechanics to control the board and gain incremental value, pressuring opponents with tokens and attrition.

  • Temmet, Vizier of Naktamun

    Temmet, Vizier of Naktamun

    Token generation and flicker effects to create multiple copies of creatures or artifacts, leveraging combo potential and overwhelming board presence.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Artifact-based combo and control, generating treasure tokens for mana acceleration, equipped with Skullclamp and other equipment to maintain card advantage and apply steady commander damage.

Gameplay Insights

  • 1

    Max's early transformation of Treasure Map into Treasure Cove provided crucial mana acceleration and card filtering to enable multiple activations of Urza's ability.

  • 2

    Utilizing Skullclamp on artifact tokens allowed Max to generate card draw while maintaining board presence.

  • 3

    Martin's use of Dance of Many and Quasiduplicate to create multiple Burnished Heart tokens synergized with Helm of the Host to expand his board exponentially.

  • 4

    Ben's repeated use of Tishana's ability to untap lands combined with cascade spells and Stone of the Anima enabled consistent land drops and card advantage.

  • 5

    Nick's deployment of Bitterblossom and sacrifice outlets like Altar of Dementia pressured opponents' life totals and disrupted their resources effectively.

  • 6

    Key combat interactions where Max leveraged equipment to make his Construct unblockable at times forced opponents to make difficult blocking choices.

  • 7

    The interplay of flicker and token creation by Martin created a resilient board state that required opponents to carefully manage removal resources.

Notable Cards

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Skullclamp

    Skullclamp

  • Helm of the Host

    Helm of the Host

  • Stoneforge Mystic

    Stoneforge Mystic

  • Sword of the Animist

    Sword of the Animist

  • Crow Storm

    Crow Storm

  • Faithless Looting

    Faithless Looting

  • Bitterblossom

    Bitterblossom

Summary

The game began with early ramp and card draw spells from all players, setting a steady pace. Max, playing Urza, Lord High Artificer, quickly established artifact synergy by equipping Skullclamp onto a Construct token and transforming Treasure Map into Treasure Cove to generate treasure tokens for mana acceleration. Max used these treasures to cast powerful spells like Urza and a suite of equipment, leveraging artifact synergies to pressure opponents with commander damage and card advantage. Ben, piloting Tishana, Voice of Thunder, focused on landfall and ramp with cards like Growth Spiral and Crow Storm, deploying creatures like Cadell Brutalizer and utilizing Stone of the Anima to find key lands. Martin, on Temmet, Vizier of Naktamun, used flicker and token strategies involving Burnished Heart along with Helm of the Host to create multiple copies and board presence. Nick, commanding Tymaret, the Murder King, employed discard and sacrifice effects like Faithless Looting and Bitterblossom to control the board and generate value.

Description

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Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)