Deck Strategies
Kenrith, the Returned King
A five-color goodstuff deck leveraging Kenrith's versatile abilities to stabilize the board, recover key creatures, and gain incremental advantage through value plays.
Tatsunari, Toad Rider
An enchantment-matter deck focused on playing numerous enchantments to trigger Tatsunari's ability to create tokens and deal incremental damage while controlling the board.
Captain N'ghathrod
A mill and control deck that uses captain's ability to mill opponents each turn, supplemented by additional mill spells and recursion to maintain pressure and control.
Sythis, Harvest's Hand
An enchantress deck focused on casting enchantments to draw cards and gain incremental advantage, using aura enchantments to buff creatures and maintain board presence.
Gameplay Insights
- 1
Thomas effectively used the combo of Mindcrank and Dusk Mantle Guildmage to mill and deal damage simultaneously, leading to Michael's elimination.
- 2
Martin leveraged Season of Renewal to recover key enchantments from the graveyard, maintaining board presence and weakening opponents' creatures with Constellation triggers.
- 3
James used Darksteel Mutation to neutralize the threat from Sire of Stagnation, demonstrating timely removal of problematic creatures.
- 4
Thomas opted not to activate Dusk Mantle's ability during combat to avoid an immediate kill, showing strategic restraint to prevent becoming the target of a counterattack.
- 5
The interaction of enchantment triggers and mill effects created complex board states requiring careful timing and sequencing of plays.
Notable Cards
Mindcrank
Ruin Crab
Season of Renewal
Lightning Greaves
Timeless Witness
Ancestral Mask
Utopia Sprawl
Summary
The game began with each player establishing their board and setting up their strategies, with Thomas focusing on a mill and control strategy using Captain N'ghathrod, Michael developing a five-color goodstuff deck with Kenrith, Martin playing an enchantment-matter deck with Tatsunari, and James running a Sythis, Harvest's Hand enchantress deck. Early on, Thomas effectively utilized Ruin Crab and mill effects to pressure opponents' libraries, while James enhanced his board with powerful auras and enchantments to boost his creatures. Martin leveraged his enchantress synergies, casting multiple enchantments and creating tokens to apply pressure. A pivotal moment occurred when Thomas combined Mindcrank with Dusk Mantle Guildmage to create a lethal mill-damage combo, ultimately eliminating Michael from the game. This shifted the dynamic, allowing other players to focus on board control and enchantment interactions. Martin continued to pressure with enchantment-based damage and strategic plays like Season of Renewal to recover key cards and weaken opponents' creatures. However, Thomas's counterspells and sacrifice effects, including recurring cards from graveyards, maintained his control over the board. The game was characterized by intricate enchantment interactions, mill pressure, and strategic combat decisions, with players carefully balancing aggression and control to outmaneuver their opponents.