Generic Commander S2 Episode 3: Bracket 1 Jankfest thumbnail Blurred backdrop thumbnail
Generic Commander profile icon

Generic Commander S2 Episode 3: Bracket 1 Jankfest

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    A control deck centered around a unique visual theme focusing on lantern art cards, aiming to slow the game and leverage life gain and board control.

  • Kudo, King Among Bears

    Kudo, King Among Bears

    Token and tribal synergy deck that turns all creatures into bears, enabling wide board presence and leveraging beast tribal interactions.

  • Nebuchadnezzar

    Nebuchadnezzar

    A black-green deck leveraging powerful lands and synergistic creatures to develop board presence and capitalize on graveyard interactions.

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

    A midrange deck focused on life gain and card advantage through creature combat and incremental value.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    A card advantage and tempo deck using creatures that provide incremental card draw and disruption, with some combo potential.

Gameplay Insights

  • 1

    The use of thematic art restrictions (lanterns in art) influenced deck construction and slowed gameplay pacing due to narrow card pool.

  • 2

    Playing Kudo early to turn all creatures into bears created a tribal synergy that prompted opponents to prioritize removal on those tokens.

  • 3

    Final Flourish was used strategically as a removal spell with kicker to weaken a key creature, showing attention to resource-efficient interaction.

  • 4

    Players utilized fetch lands and shock lands to ensure mana fixing despite the restrictive thematic build, balancing theme with functionality.

  • 5

    Discard outlets like Probe allowed players to sculpt their hands and apply pressure through card advantage and selective disruption.

Notable Cards

  • Cavern Harpy

    Cavern Harpy

  • Final Flourish

    Final Flourish

  • Probe

    Probe

  • Watery Grave

    Watery Grave

  • Witch's Cottage

    Witch's Cottage

  • Salt Marsh

    Salt Marsh

  • Choked Estuary

    Choked Estuary

Gameplay Summary

The game began with all players setting up their mana bases and establishing early board presence, with a heavy thematic focus on cards featuring lantern art and Bible verse references.

Go-Shintai of Life's Origin led a visually thematic lantern control deck that aimed to slow the game down, while other players developed their boards with a mix of ramp, token generation, and card advantage.

Kudo, King Among Bears was played, enabling a synergy that turned other creatures into bears, setting up for a possible token swarm strategy.

Early interaction included tactical removal and card draw spells to maintain momentum and disrupt opponents' plans.

A key turning point came when a player cast Final Flourish to weaken Kudo's board presence, showing a shift towards controlling threats rather than racing.

Watch on YouTube